For the PS3 comparison, there are two important things:

extremely tight (low latency) and large "CPU" to "GPU" interconnect
bandwidth. It's the traditional advantage of a console (no PCIe interface to
mux through), along with the RISC instruction set of the Cell. Of course,
Intel would say they have instruction rich CPU that easily overpower a Cell,
however, the Cell used in the PS3 has 7 FPU (basically large vector units,
akin to something inbetween a Streaming Multiprocessor and a Shader in a
nVidia G80 GPU), which gives it a decent boost in geometry setup power,
depeding on how it's used. That, and the fact it has a bluray drive (some
games like God of War 3 use massive texture sets [30GB+] that are streamed
straight off of it), in addition to having balls to the wall minimal OS/API
overhead, lead it to have greater *useable* power.

The GT335m is no slouch, however, it's not going to give world's better
performance over the PS3, which has one of the more unique architectures for
game devs to exploit (I still beleive the xbox360 Xenon/Xenos architecture
is far more unique).

That being said, my trusty HP DV2 is on the fritz, and I have already
ordered a m11x (core i5, the i7 is too expensive to justify). :)

That will be *two *steps leaving the GMA950 behind :D
On Tue, Aug 3, 2010 at 6:56 PM, MAD_BEAST <[email protected]> wrote:

>
> Nin-lil-izi
>
> if you trust me... go for the M11X with no doubts, in my opinion is
> the best commercial personal computer on earth.
>
> why?
>
> becuase there is nothing so powerful and so small at the same time.
> there are smaller, true... there are more powerful, true, but nothing
> that combine both characteristics at the same time and thats all what
> we are chasing on la laptop portability and power.
>
> how much? around 2000 USD with a range of 200 of under or overprice
> for a i7 2.66ghz+ 8GB DDR3+ SSD 256GB+ Nvidia m335 gt, youll get a
> higher performance than a PS3... thats all you need to know and you
> will run everything you want at highest settings for the next 2/3
> years, becuase the market is going to stop the commercial development
> of shader model and Directx renderization... trust me
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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