Imho it makes more sense to make a driver that works on all machines,
instead of starting with a 64bits version that only those with 64bits
machines can use. All manufacturers work this way, and that happens
for a reason.

@Angelic: About online video playback, the obstacle seems to be the
fact that video runs through a layer where embedded codecs are used,
instead of the ones installed on your pc. It makes no sense that I can
run hd content that is a much heavier load than a somewhat simpler
flash video. But with 720p and 1080p in flash, the experience isn't
good at all, and even the session tweaks don't eliminate all the
stutter. Flash hd also takes a very heavy toll on the cpu, and many
skips and stutter are due to cpu usage. Where the graphic load be
balanced, and cpu not being the best option, could the gma 950
actually process it by itself, even if with help from ram?

On Aug 6, 3:54 am, Vinnyvdf <[email protected]> wrote:
> 64bit version?
>
> On 5 ago, 23:08, AngelicTears <[email protected]> wrote:
>
> > it's been what like 3 -4 months since the V1.2 start developing...
> > i have some ideas to make V1.2 not just for gaming, but for the
> > multimedia users out there too...
> > current drivers (referring to V1.1 that is) cant play some so called
> > Hi def video files correctly regardless on what codec used...
> > while the gaming codes for V1.2 is finished, some ideas come in my
> > mind to make Pixel Shader codes use to improve video playback.
>
> > the V1.2 will include the following in phase 3 development (currently
> > i need some rest from making the drivers)
>
> > - enables most of the hardware acceleration to video playback
> > - enabled optimized PS2.0 for video playbacks
> > - improve WebM playbacks with full hardware acceleration
>
> > please do give any other suggestion regarding the multimedia features
> > that can / will include in the V1.2..
>
> > again im sorry to make the development in phases, this by far the
> > project which gives me the most headache, and need plenty of rest from
> > doing it (having my eyes looking in to the codes for several hours
> > straight is not a fun thing to do)
> > but again i will promise u guys that im gonna give my best toward this
> > project.
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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