WebGL :)

Also ATI has beta 10.8 catalyst drivers out that can supposedly
improve the quality of flash videos (although when I tried it my
entire system locked up). Idk if this can be implemented or not, but
just and idea :)

On Fri, Aug 6, 2010 at 12:38 AM, tribaljet <[email protected]> wrote:
> Imho it makes more sense to make a driver that works on all machines,
> instead of starting with a 64bits version that only those with 64bits
> machines can use. All manufacturers work this way, and that happens
> for a reason.
>
> @Angelic: About online video playback, the obstacle seems to be the
> fact that video runs through a layer where embedded codecs are used,
> instead of the ones installed on your pc. It makes no sense that I can
> run hd content that is a much heavier load than a somewhat simpler
> flash video. But with 720p and 1080p in flash, the experience isn't
> good at all, and even the session tweaks don't eliminate all the
> stutter. Flash hd also takes a very heavy toll on the cpu, and many
> skips and stutter are due to cpu usage. Where the graphic load be
> balanced, and cpu not being the best option, could the gma 950
> actually process it by itself, even if with help from ram?
>
> On Aug 6, 3:54 am, Vinnyvdf <[email protected]> wrote:
>> 64bit version?
>>
>> On 5 ago, 23:08, AngelicTears <[email protected]> wrote:
>>
>> > it's been what like 3 -4 months since the V1.2 start developing...
>> > i have some ideas to make V1.2 not just for gaming, but for the
>> > multimedia users out there too...
>> > current drivers (referring to V1.1 that is) cant play some so called
>> > Hi def video files correctly regardless on what codec used...
>> > while the gaming codes for V1.2 is finished, some ideas come in my
>> > mind to make Pixel Shader codes use to improve video playback.
>>
>> > the V1.2 will include the following in phase 3 development (currently
>> > i need some rest from making the drivers)
>>
>> > - enables most of the hardware acceleration to video playback
>> > - enabled optimized PS2.0 for video playbacks
>> > - improve WebM playbacks with full hardware acceleration
>>
>> > please do give any other suggestion regarding the multimedia features
>> > that can / will include in the V1.2..
>>
>> > again im sorry to make the development in phases, this by far the
>> > project which gives me the most headache, and need plenty of rest from
>> > doing it (having my eyes looking in to the codes for several hours
>> > straight is not a fun thing to do)
>> > but again i will promise u guys that im gonna give my best toward this
>> > project.
>>
>>
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



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