my old 1.6Ghz supports SSE3 :) so yea SS3 optimizations wouldn't be bad.

Now that this is brought up, (may not have any relationship to
graphics) but I wonder why OS X requires a SSE3 CPU....

On Thu, Sep 2, 2010 at 4:06 PM, tribaljet <[email protected]> wrote:
> In case you manage to be able to optimize drivers for SSE, please make
> sure it's for SSE3 and not SSSE3 (Suplemental SSE3), as not all cpus
> support it.
>
> Btw, did you get to check that little game? The purpose of it is to
> show how glitchy and performing can a MD be in 2D.
>
> On Sep 2, 12:28 pm, AngelicTears <[email protected]> wrote:
>> i thank u Zentradis, it's true what espi said, no one ever brought this
>> up...
>> there are many point that i would stress out here..
>>
>> 1. on the slide, u can see that slide no. 9 that intel them self said that
>> they will continue to to increase the max limit of DVMT, so im assuming that
>> it can be done within the driver itself and not hardware wise or BIOS
>> editing..which i didnt know until i've read the slides...
>>
>> 2. i also assuming that SWVP uses SSE2 or SSE3 as main compute thread as the
>> slide said that it will increase performance with Core 2 Duo or Quad..it's
>> kinda new to me, as most of my drivers take advantage of MMX and SSE2..i
>> never tried to optimize it for SSE3..i will try and see what i can do on my
>> upcoming release.
>>
>> and much more to explain...
>> again i thank u for the slides,,this my friend can bring much more
>> improvements on current MD technology..
>> cheers ^^
>>
>>
>>
>> On Thu, Sep 2, 2010 at 4:28 PM, Espionage724 <[email protected]> wrote:
>> > wish I had openoffice or something to view this lol. But I haven't
>> > heard of anyone ever bring this up before so you may be onto something
>> > :)
>>
>> > On Thu, Sep 2, 2010 at 4:22 AM, Zentradis <[email protected]> wrote:
>> > >http://software.intel.com/file/1477
>>
>> > > this is a slideshow on x3100 capabilities wich actually I think was
>> > > made for game developers as it contains suggestion about instructions
>> > > that can be implemented in games in order to optimize them on our
>> > > IGPs.
>> > > Maybe we can implement something (a sort of automatic driver
>> > > behaviour)
>> > > Even if this data is applied to x3100 ( that i own) I wonder if it can
>> > > be useful for 945 too.
>> > > I'm not a programming guru so I actually don't understand those
>> > > instructions but I hope this can be useful.
>>
>> > > 9XXssf: thinking with no borders!
>>
>> > > --
>> > > 9xx SOLDIERS SANS FRONTIERS
>>
>> > --
>> > Acer TravelMate 2480
>> > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
>> >   HDD: Samsung 120GB 5400RPM SATA
>>
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>>
>> --
>> Laptop:
>> Acer Aspire
>> Core Duo T2300E @ 1.67GHz
>> Intel GMA 950 IGP
>> Intel 945 Chipset
>> 1GB RAM (512MB*2) Dual Channel DDR2
>> 80GB standard PATA HDD
>> Win7 Ultimate 32bit / Ubuntu 10.04
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Acer TravelMate 2480
GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
  HDD: Samsung 120GB 5400RPM SATA

-- 
9xx SOLDIERS SANS FRONTIERS

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