my old 1.6Ghz supports SSE3 :) so yea SS3 optimizations wouldn't be bad. Now that this is brought up, (may not have any relationship to graphics) but I wonder why OS X requires a SSE3 CPU....
On Thu, Sep 2, 2010 at 4:06 PM, tribaljet <[email protected]> wrote: > In case you manage to be able to optimize drivers for SSE, please make > sure it's for SSE3 and not SSSE3 (Suplemental SSE3), as not all cpus > support it. > > Btw, did you get to check that little game? The purpose of it is to > show how glitchy and performing can a MD be in 2D. > > On Sep 2, 12:28 pm, AngelicTears <[email protected]> wrote: >> i thank u Zentradis, it's true what espi said, no one ever brought this >> up... >> there are many point that i would stress out here.. >> >> 1. on the slide, u can see that slide no. 9 that intel them self said that >> they will continue to to increase the max limit of DVMT, so im assuming that >> it can be done within the driver itself and not hardware wise or BIOS >> editing..which i didnt know until i've read the slides... >> >> 2. i also assuming that SWVP uses SSE2 or SSE3 as main compute thread as the >> slide said that it will increase performance with Core 2 Duo or Quad..it's >> kinda new to me, as most of my drivers take advantage of MMX and SSE2..i >> never tried to optimize it for SSE3..i will try and see what i can do on my >> upcoming release. >> >> and much more to explain... >> again i thank u for the slides,,this my friend can bring much more >> improvements on current MD technology.. >> cheers ^^ >> >> >> >> On Thu, Sep 2, 2010 at 4:28 PM, Espionage724 <[email protected]> wrote: >> > wish I had openoffice or something to view this lol. But I haven't >> > heard of anyone ever bring this up before so you may be onto something >> > :) >> >> > On Thu, Sep 2, 2010 at 4:22 AM, Zentradis <[email protected]> wrote: >> > >http://software.intel.com/file/1477 >> >> > > this is a slideshow on x3100 capabilities wich actually I think was >> > > made for game developers as it contains suggestion about instructions >> > > that can be implemented in games in order to optimize them on our >> > > IGPs. >> > > Maybe we can implement something (a sort of automatic driver >> > > behaviour) >> > > Even if this data is applied to x3100 ( that i own) I wonder if it can >> > > be useful for 945 too. >> > > I'm not a programming guru so I actually don't understand those >> > > instructions but I hope this can be useful. >> >> > > 9XXssf: thinking with no borders! >> >> > > -- >> > > 9xx SOLDIERS SANS FRONTIERS >> >> > -- >> > Acer TravelMate 2480 >> > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz >> > HDD: Samsung 120GB 5400RPM SATA >> >> > -- >> > 9xx SOLDIERS SANS FRONTIERS >> >> -- >> Laptop: >> Acer Aspire >> Core Duo T2300E @ 1.67GHz >> Intel GMA 950 IGP >> Intel 945 Chipset >> 1GB RAM (512MB*2) Dual Channel DDR2 >> 80GB standard PATA HDD >> Win7 Ultimate 32bit / Ubuntu 10.04 > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Acer TravelMate 2480 GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz HDD: Samsung 120GB 5400RPM SATA -- 9xx SOLDIERS SANS FRONTIERS
