Tesselation is the funniest thing :) Ati claims to have it much earlier than nvidia, which is true as they had it on their 2xxx series gpus. But what's really funny is that even before dx9 (not dx9c) tesselation was already kicking ass in Serious Sam :D with the true image quality gpus, and without a single shader usage ;)
That being said, there is a huge tech gap between first real world tesselation usage and current dx11 games. Meaning that we can run games from 1999 but not dx11 ones. If tesselation emulation was enabled, it sure would be fun... for the older games. For newer games, we would need dx11 support and an immense pixel pushing power. So imho it would be more curious than useful, even if I'd like to have such capabilities. N-patches rock! :D On Oct 8, 8:56 am, tribaljet <[email protected]> wrote: > Unigine is great, fantastic... and terrible for any gmas out there. > It's a benchmark for discreet graphics solutions, not integrated > chipsets. > > What we need is a benchmark lower than 3DMark 2006... > > On Oct 8, 8:49 am, Zentradis <[email protected]> wrote: > > >http://www.unigine.com/download/ > > > maybe this can be of help, I actually haven't tried 'em but will asap. > > there are three tests here: > > sanctuary (2006) > > Features > > > Support of DirectX 9, DirectX 10 and OpenGL > > 5 dynamic lights > > HDR rendering > > Parallax occlusion mapping > > Ambient occlusion mapping > > Translucence > > Volumetric light and fog > > Particle systems > > Postprocessing > > > Tropics (2008) > > Features > > > Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL > > Dynamic sky with light scattering > > Live water with a surf zone and caustics > > Special materials for vegetation > > HDR rendering > > Parallel split shadow map > > Depth of field > > Real-time ambient occlusion > > Up to 2M polygones per frame > > Simulation of changing light conditions > > > Heaven ( october 2009) > > Features > > > Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0 > > Comprehensive use of tessellation technology > > Advanced SSAO (screen-space ambient occlusion) > > Volumetric cumulonimbus clouds generated by a physically accurate > > algorithm > > Simulation of changing light conditions > > Dynamic sky with light scattering > > > Also I'd like to know what you think about tesselation in our > > gma's.... > > I'll keep looking for decent benchmark tools > > see ya bro' thank for all of your efforts > > > On 7 Ott, 18:25, AngelicTears <[email protected]> wrote: > > > > Hi, first of all, i would like to thanks for the support for the project > > > and > > > the blog so far ^^ > > > > am fine, and yeah like u said i am pretty busy with college stuffs and > > > etc...i am very sorry for the lack of update on the blog and i pretty much > > > will be active again next week, with pretty much news for the project > > > itself, Sherry V1.3, V2.0 "Salena" and stuffs happening with the 9xx > > > world... > > > > also i am sorry as the V1.2 rev 3 is very time consuming...like MAD_BEAST > > > have said, making a driver better every release is a very100x hard work... > > > but yeah, after the rev 3 is finish, V1.3 "Sherry" and V2.0 "Salena" will > > > have a bright path on the way.. > > > > for some other minor updates...i already consult with our brother DanielPK > > > for some banner artwork to be use in my driver installer, all thanks to > > > him > > > ^^... also for future planning, i would like to have a standard test for > > > future driver benchmark, a standard benchmark would be nice for > > > performance > > > test and as specific it would be only graphic test to avoid difference > > > caused by CPU and other hardware...about logos, that's not me to decide, > > > although that would be nice to have one ^^ > > > > as for the blog, next week i will be mostly active, so many things to > > > post, > > > so little time... > > > again i thank for all the support the group have give me...without you > > > guys, > > > i am no one ^^ > > > > On Thu, Oct 7, 2010 at 8:17 PM, Zentradis <[email protected]> wrote: > > > > I know, (that is the blog I was talking about) but it hasn't been > > > > ubdated since 16 september.... > > > > I'm absolutely not complaining, everyone here has a real life and as > > > > long as he's doing this for free real life comes first, but knowing > > > > the importance and the big leap ahead that this project is going to do > > > > for 9xxssf I can't avoid being curious abuot any clue of progress in > > > > the developement. > > > > Thanks for the information though bro' =) > > > > > On 7 Ott, 13:48, Gerard <[email protected]> wrote: > > > > > He has his own blog he updates, though I forgot the adress... > > > > > > On Oct 7, 5:57 pm, Zentradis <[email protected]> wrote: > > > > > > > Hi Angelic my bro, how are you? > > > > > > how is the developement going? > > > > > > Please note I'm not asking you "when are you going to release them" > > > > > > or > > > > > > similar, I don't want to put pressure on you (and I'm on x3100 > > > > > > anyway ). I'm just curious to know if there are any news because > > > > > > I'm a > > > > > > total newbie when it comes to programming and similar, I'm > > > > > > nevrotically consulting the blog for news trice a day.... > > > > > > I also would like to know if there's something we can do to help you > > > > > > (I mean create a detailed form for future tests, logos, anything you > > > > > > could think about ) > > > > > > looking forward for a reply =) > > > > > -- > > > > 9xx SOLDIERS SANS FRONTIERS > > > > -- > > > Laptop: > > > Acer Aspire > > > Core Duo T2300E @ 1.67GHz > > > Intel GMA 950 IGP > > > Intel 945 Chipset > > > 1GB RAM (512MB*2) Dual Channel DDR2 > > > 80GB standard PATA HDD > > > Win7 Ultimate 32bit / Ubuntu 10.04- Nascondi testo citato > > > > - Mostra testo citato - > > -- 9xx SOLDIERS SANS FRONTIERS
