Well I sort of imagined it, running heaven on 945 would maybe blow it up I guess but I didn't choose it for its "beauty" (that's why I was thinking about sanctuary in particular which has been crafted in 2006 too) actually I thought that any older benchmark system would not have been able to show up to date detailed results (I mean dx10 capabilities and so on...). (I admit I have never done a gpu benchmark anyway so I'm sort of noob when it comes to this). I also looked for a simple stress test (do you remember old dx9 capability test, the one with the cube and dx9 logo?) but I'm not sure if this can be the case =) thanks for the help bro I'll see if I can find something better. I've got another doubt: do you actually think that there's a way to do what Angelic asked for? I mean our gma is actually bounded to cpu in a strong (very strong) way. Do you think that is actually possible to "isolate" gpu performance aside from cpu? (note I'm not criticizing anyone, I'm here to learn =) )
On 8 Ott, 09:56, tribaljet <[email protected]> wrote: > Unigine is great, fantastic... and terrible for any gmas out there. > It's a benchmark for discreet graphics solutions, not integrated > chipsets. > > What we need is a benchmark lower than 3DMark 2006... > > On Oct 8, 8:49 am, Zentradis <[email protected]> wrote: > > > > >http://www.unigine.com/download/ > > > maybe this can be of help, I actually haven't tried 'em but will asap. > > there are three tests here: > > sanctuary (2006) > > Features > > > Support of DirectX 9, DirectX 10 and OpenGL > > 5 dynamic lights > > HDR rendering > > Parallax occlusion mapping > > Ambient occlusion mapping > > Translucence > > Volumetric light and fog > > Particle systems > > Postprocessing > > > Tropics (2008) > > Features > > > Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL > > Dynamic sky with light scattering > > Live water with a surf zone and caustics > > Special materials for vegetation > > HDR rendering > > Parallel split shadow map > > Depth of field > > Real-time ambient occlusion > > Up to 2M polygones per frame > > Simulation of changing light conditions > > > Heaven ( october 2009) > > Features > > > Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0 > > Comprehensive use of tessellation technology > > Advanced SSAO (screen-space ambient occlusion) > > Volumetric cumulonimbus clouds generated by a physically accurate > > algorithm > > Simulation of changing light conditions > > Dynamic sky with light scattering > > > Also I'd like to know what you think about tesselation in our > > gma's.... > > I'll keep looking for decent benchmark tools > > see ya bro' thank for all of your efforts > > > On 7 Ott, 18:25, AngelicTears <[email protected]> wrote: > > > > Hi, first of all, i would like to thanks for the support for the project > > > and > > > the blog so far ^^ > > > > am fine, and yeah like u said i am pretty busy with college stuffs and > > > etc...i am very sorry for the lack of update on the blog and i pretty much > > > will be active again next week, with pretty much news for the project > > > itself, Sherry V1.3, V2.0 "Salena" and stuffs happening with the 9xx > > > world... > > > > also i am sorry as the V1.2 rev 3 is very time consuming...like MAD_BEAST > > > have said, making a driver better every release is a very100x hard work... > > > but yeah, after the rev 3 is finish, V1.3 "Sherry" and V2.0 "Salena" will > > > have a bright path on the way.. > > > > for some other minor updates...i already consult with our brother DanielPK > > > for some banner artwork to be use in my driver installer, all thanks to > > > him > > > ^^... also for future planning, i would like to have a standard test for > > > future driver benchmark, a standard benchmark would be nice for > > > performance > > > test and as specific it would be only graphic test to avoid difference > > > caused by CPU and other hardware...about logos, that's not me to decide, > > > although that would be nice to have one ^^ > > > > as for the blog, next week i will be mostly active, so many things to > > > post, > > > so little time... > > > again i thank for all the support the group have give me...without you > > > guys, > > > i am no one ^^ > > > > On Thu, Oct 7, 2010 at 8:17 PM, Zentradis <[email protected]> wrote: > > > > I know, (that is the blog I was talking about) but it hasn't been > > > > ubdated since 16 september.... > > > > I'm absolutely not complaining, everyone here has a real life and as > > > > long as he's doing this for free real life comes first, but knowing > > > > the importance and the big leap ahead that this project is going to do > > > > for 9xxssf I can't avoid being curious abuot any clue of progress in > > > > the developement. > > > > Thanks for the information though bro' =) > > > > > On 7 Ott, 13:48, Gerard <[email protected]> wrote: > > > > > He has his own blog he updates, though I forgot the adress... > > > > > > On Oct 7, 5:57 pm, Zentradis <[email protected]> wrote: > > > > > > > Hi Angelic my bro, how are you? > > > > > > how is the developement going? > > > > > > Please note I'm not asking you "when are you going to release them" > > > > > > or > > > > > > similar, I don't want to put pressure on you (and I'm on x3100 > > > > > > anyway ). I'm just curious to know if there are any news because > > > > > > I'm a > > > > > > total newbie when it comes to programming and similar, I'm > > > > > > nevrotically consulting the blog for news trice a day.... > > > > > > I also would like to know if there's something we can do to help you > > > > > > (I mean create a detailed form for future tests, logos, anything you > > > > > > could think about ) > > > > > > looking forward for a reply =) > > > > > -- > > > > 9xx SOLDIERS SANS FRONTIERS > > > > -- > > > Laptop: > > > Acer Aspire > > > Core Duo T2300E @ 1.67GHz > > > Intel GMA 950 IGP > > > Intel 945 Chipset > > > 1GB RAM (512MB*2) Dual Channel DDR2 > > > 80GB standard PATA HDD > > > Win7 Ultimate 32bit / Ubuntu 10.04- Nascondi testo citato > > > > - Mostra testo citato -- Nascondi testo citato > > - Mostra testo citato - -- 9xx SOLDIERS SANS FRONTIERS
