Well I sort of imagined it, running heaven on 945 would maybe blow it
up I guess but I didn't choose it for its "beauty" (that's why I was
thinking about sanctuary in particular which has been crafted in 2006
too) actually I thought that any older benchmark system would not have
been able to show up to date detailed results (I mean dx10
capabilities and so on...). (I admit I have never done a gpu benchmark
anyway so I'm sort of noob when it comes to this). I also looked for a
simple stress test (do you remember old dx9 capability test, the one
with the cube and dx9 logo?) but I'm not sure if this can be the case
=)
thanks for the help bro I'll see if I can find something better.
I've got another doubt: do you actually think that there's a way to do
what Angelic asked for? I mean our gma is actually bounded to cpu in a
strong (very strong) way.
Do you think that is actually possible to "isolate" gpu performance
aside from cpu? (note I'm not criticizing anyone, I'm here to learn
=) )

On 8 Ott, 09:56, tribaljet <[email protected]> wrote:
> Unigine is great, fantastic... and terrible for any gmas out there.
> It's a benchmark for discreet graphics solutions, not integrated
> chipsets.
>
> What we need is a benchmark lower than 3DMark 2006...
>
> On Oct 8, 8:49 am, Zentradis <[email protected]> wrote:
>
>
>
> >http://www.unigine.com/download/
>
> > maybe this can be of help, I actually haven't tried 'em but will asap.
> > there are three tests here:
> >  sanctuary (2006)
> > Features
>
> > Support of DirectX 9, DirectX 10 and OpenGL
> > 5 dynamic lights
> > HDR rendering
> > Parallax occlusion mapping
> > Ambient occlusion mapping
> > Translucence
> > Volumetric light and fog
> > Particle systems
> > Postprocessing
>
> > Tropics (2008)
> > Features
>
> > Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL
> > Dynamic sky with light scattering
> > Live water with a surf zone and caustics
> > Special materials for vegetation
> > HDR rendering
> > Parallel split shadow map
> > Depth of field
> > Real-time ambient occlusion
> > Up to 2M polygones per frame
> > Simulation of changing light conditions
>
> > Heaven ( october 2009)
> > Features
>
> > Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0
> > Comprehensive use of tessellation technology
> > Advanced SSAO (screen-space ambient occlusion)
> > Volumetric cumulonimbus clouds generated by a physically accurate
> > algorithm
> > Simulation of changing light conditions
> > Dynamic sky with light scattering
>
> > Also I'd like to know what you think about tesselation in our
> > gma's....
> > I'll keep looking for decent benchmark tools
> > see ya bro' thank for all of your efforts
>
> > On 7 Ott, 18:25, AngelicTears <[email protected]> wrote:
>
> > > Hi, first of all, i would like to thanks for the support for the project 
> > > and
> > > the blog so far ^^
>
> > > am fine, and yeah like u said i am pretty busy with college stuffs and
> > > etc...i am very sorry for the lack of update on the blog and i pretty much
> > > will be active again next week, with pretty much news for the project
> > > itself, Sherry V1.3, V2.0 "Salena" and stuffs happening with the 9xx
> > > world...
>
> > > also i am sorry as the V1.2 rev 3 is very time consuming...like MAD_BEAST
> > > have said, making a driver better every release is a very100x hard work...
> > > but yeah, after the rev 3 is finish, V1.3 "Sherry" and V2.0 "Salena" will
> > > have a bright path on the way..
>
> > > for some other minor updates...i already consult with our brother DanielPK
> > > for some banner artwork to be use in my driver installer, all thanks to 
> > > him
> > > ^^... also for future planning, i would like to have a standard test for
> > > future driver benchmark, a standard benchmark would be nice for 
> > > performance
> > > test and as specific it would be only graphic test to avoid difference
> > > caused by CPU and other hardware...about logos, that's not me to decide,
> > > although that would be nice to have one ^^
>
> > > as for the blog, next week i will be mostly active, so many things to 
> > > post,
> > > so little time...
> > > again i thank for all the support the group have give me...without you 
> > > guys,
> > > i am no one ^^
>
> > > On Thu, Oct 7, 2010 at 8:17 PM, Zentradis <[email protected]> wrote:
> > > > I know, (that is the blog I was talking about) but it hasn't been
> > > > ubdated since 16 september....
> > > > I'm absolutely not complaining, everyone here has a real life and as
> > > > long as he's doing this for free real life comes first, but knowing
> > > > the importance and the big leap ahead that this project is going to do
> > > > for 9xxssf I can't avoid being curious abuot any clue of progress in
> > > > the developement.
> > > > Thanks for the information though bro' =)
>
> > > > On 7 Ott, 13:48, Gerard <[email protected]> wrote:
> > > > > He has his own blog he updates, though I forgot the adress...
>
> > > > > On Oct 7, 5:57 pm, Zentradis <[email protected]> wrote:
>
> > > > > > Hi Angelic my bro, how are you?
> > > > > > how is the developement going?
> > > > > > Please note I'm not asking you "when are you going to release them" 
> > > > > > or
> > > > > > similar, I don't want to put pressure on you (and I'm on x3100
> > > > > > anyway ). I'm just curious to know if there are any news because 
> > > > > > I'm a
> > > > > > total newbie when it comes to programming and similar, I'm
> > > > > > nevrotically consulting the blog for news trice a day....
> > > > > > I also would like to know if there's something we can do to help you
> > > > > > (I mean create a detailed form for future tests, logos, anything you
> > > > > > could think about )
> > > > > > looking forward for a reply =)
>
> > > > --
> > > > 9xx SOLDIERS SANS FRONTIERS
>
> > > --
> > > Laptop:
> > > Acer Aspire
> > > Core Duo T2300E @ 1.67GHz
> > > Intel GMA 950 IGP
> > > Intel 945 Chipset
> > > 1GB RAM (512MB*2) Dual Channel DDR2
> > > 80GB standard PATA HDD
> > > Win7 Ultimate 32bit / Ubuntu 10.04- Nascondi testo citato
>
> > > - Mostra testo citato -- Nascondi testo citato
>
> - Mostra testo citato -

-- 
9xx SOLDIERS SANS FRONTIERS

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