lol, a proper tessellation code may be what our GMA do need...but having it enable for our GMA is kinda difficult but it should work flawlessly with any old game in theory that is...imagine CS 1.6 with tessellation feature ^^...well, every advancement comes from imagination, like the SSE3 optimization suggest by u, Zentradis my bro ^^..never thought about that if u not mentioned it ^^
oh yeah, about the benchmarking tools, indeed our GMA really do rely on CPU power, but im not sure how much fraction of power from the CPU it draw for graphics processing..also unigine is quite possible but most of it requires SM3 to work...and i agree we need something lower that 3Dmark 2006...also we may need 2 benchmark, one for full stress to bench the power and the other one for capabilities test, like a light weight but useful tool to test openGL/DirectX extension capabilities both pixel and vertex shading... On Fri, Oct 8, 2010 at 5:00 PM, Zentradis <[email protected]> wrote: > Well I sort of imagined it, running heaven on 945 would maybe blow it > up I guess but I didn't choose it for its "beauty" (that's why I was > thinking about sanctuary in particular which has been crafted in 2006 > too) actually I thought that any older benchmark system would not have > been able to show up to date detailed results (I mean dx10 > capabilities and so on...). (I admit I have never done a gpu benchmark > anyway so I'm sort of noob when it comes to this). I also looked for a > simple stress test (do you remember old dx9 capability test, the one > with the cube and dx9 logo?) but I'm not sure if this can be the case > =) > thanks for the help bro I'll see if I can find something better. > I've got another doubt: do you actually think that there's a way to do > what Angelic asked for? I mean our gma is actually bounded to cpu in a > strong (very strong) way. > Do you think that is actually possible to "isolate" gpu performance > aside from cpu? (note I'm not criticizing anyone, I'm here to learn > =) ) > > On 8 Ott, 09:56, tribaljet <[email protected]> wrote: > > Unigine is great, fantastic... and terrible for any gmas out there. > > It's a benchmark for discreet graphics solutions, not integrated > > chipsets. > > > > What we need is a benchmark lower than 3DMark 2006... > > > > On Oct 8, 8:49 am, Zentradis <[email protected]> wrote: > > > > > > > > >http://www.unigine.com/download/ > > > > > maybe this can be of help, I actually haven't tried 'em but will asap. > > > there are three tests here: > > > sanctuary (2006) > > > Features > > > > > Support of DirectX 9, DirectX 10 and OpenGL > > > 5 dynamic lights > > > HDR rendering > > > Parallax occlusion mapping > > > Ambient occlusion mapping > > > Translucence > > > Volumetric light and fog > > > Particle systems > > > Postprocessing > > > > > Tropics (2008) > > > Features > > > > > Support of DirectX 9, DirectX 10, DirectX 10.1 and OpenGL > > > Dynamic sky with light scattering > > > Live water with a surf zone and caustics > > > Special materials for vegetation > > > HDR rendering > > > Parallel split shadow map > > > Depth of field > > > Real-time ambient occlusion > > > Up to 2M polygones per frame > > > Simulation of changing light conditions > > > > > Heaven ( october 2009) > > > Features > > > > > Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL 4.0 > > > Comprehensive use of tessellation technology > > > Advanced SSAO (screen-space ambient occlusion) > > > Volumetric cumulonimbus clouds generated by a physically accurate > > > algorithm > > > Simulation of changing light conditions > > > Dynamic sky with light scattering > > > > > Also I'd like to know what you think about tesselation in our > > > gma's.... > > > I'll keep looking for decent benchmark tools > > > see ya bro' thank for all of your efforts > > > > > On 7 Ott, 18:25, AngelicTears <[email protected]> wrote: > > > > > > Hi, first of all, i would like to thanks for the support for the > project and > > > > the blog so far ^^ > > > > > > am fine, and yeah like u said i am pretty busy with college stuffs > and > > > > etc...i am very sorry for the lack of update on the blog and i pretty > much > > > > will be active again next week, with pretty much news for the project > > > > itself, Sherry V1.3, V2.0 "Salena" and stuffs happening with the 9xx > > > > world... > > > > > > also i am sorry as the V1.2 rev 3 is very time consuming...like > MAD_BEAST > > > > have said, making a driver better every release is a very100x hard > work... > > > > but yeah, after the rev 3 is finish, V1.3 "Sherry" and V2.0 "Salena" > will > > > > have a bright path on the way.. > > > > > > for some other minor updates...i already consult with our brother > DanielPK > > > > for some banner artwork to be use in my driver installer, all thanks > to him > > > > ^^... also for future planning, i would like to have a standard test > for > > > > future driver benchmark, a standard benchmark would be nice for > performance > > > > test and as specific it would be only graphic test to avoid > difference > > > > caused by CPU and other hardware...about logos, that's not me to > decide, > > > > although that would be nice to have one ^^ > > > > > > as for the blog, next week i will be mostly active, so many things to > post, > > > > so little time... > > > > again i thank for all the support the group have give me...without > you guys, > > > > i am no one ^^ > > > > > > On Thu, Oct 7, 2010 at 8:17 PM, Zentradis <[email protected]> > wrote: > > > > > I know, (that is the blog I was talking about) but it hasn't been > > > > > ubdated since 16 september.... > > > > > I'm absolutely not complaining, everyone here has a real life and > as > > > > > long as he's doing this for free real life comes first, but knowing > > > > > the importance and the big leap ahead that this project is going to > do > > > > > for 9xxssf I can't avoid being curious abuot any clue of progress > in > > > > > the developement. > > > > > Thanks for the information though bro' =) > > > > > > > On 7 Ott, 13:48, Gerard <[email protected]> wrote: > > > > > > He has his own blog he updates, though I forgot the adress... > > > > > > > > On Oct 7, 5:57 pm, Zentradis <[email protected]> wrote: > > > > > > > > > Hi Angelic my bro, how are you? > > > > > > > how is the developement going? > > > > > > > Please note I'm not asking you "when are you going to release > them" or > > > > > > > similar, I don't want to put pressure on you (and I'm on x3100 > > > > > > > anyway ). I'm just curious to know if there are any news > because I'm a > > > > > > > total newbie when it comes to programming and similar, I'm > > > > > > > nevrotically consulting the blog for news trice a day.... > > > > > > > I also would like to know if there's something we can do to > help you > > > > > > > (I mean create a detailed form for future tests, logos, > anything you > > > > > > > could think about ) > > > > > > > looking forward for a reply =) > > > > > > > -- > > > > > 9xx SOLDIERS SANS FRONTIERS > > > > > > -- > > > > Laptop: > > > > Acer Aspire > > > > Core Duo T2300E @ 1.67GHz > > > > Intel GMA 950 IGP > > > > Intel 945 Chipset > > > > 1GB RAM (512MB*2) Dual Channel DDR2 > > > > 80GB standard PATA HDD > > > > Win7 Ultimate 32bit / Ubuntu 10.04- Nascondi testo citato > > > > > > - Mostra testo citato -- Nascondi testo citato > > > > - Mostra testo citato - > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Laptop: Acer Aspire Core Duo T2300E @ 1.67GHz Intel GMA 950 IGP Intel 945 Chipset 1GB RAM (512MB*2) Dual Channel DDR2 80GB standard PATA HDD Win7 Ultimate 32bit / Ubuntu 10.04 -- 9xx SOLDIERS SANS FRONTIERS
