Forgot to mention I play at 1024z768 and cities don't make my game slower, it's mostly large number of units. And don't forget that ram is different than vram.
Red alert 3 is known to be more problematic for intel hardware, even though it's based on the same engine. On Oct 10, 9:43 am, Phu Sy Le <[email protected]> wrote: > I think so play resolution 800x600 can boots the fps. Is apply to red > alert 3 too. But on red alert 3 u can't check to high or ultra high > vfx, this game is crash :-?? Anyone know this problem? > > On Oct 10, 3:24 pm, STALKER-SVK <[email protected]> wrote: > > > My specs are: > > CPU Intel Celeron M 420 (1.6GHz) > > 2GB RAM > > Intel GMA 950 with MD 1.1 > > Windows 7 > > ---------- > > I play with everything at LOW (textures HIGH due 2GB RAM) > > It is pretty good playable without lags on desert maps, on city maps > > FPS is lower but it is playable. With medium shader it was unplayable. > > > On 9. Okt, 21:21 h., tribaljet <[email protected]> wrote: > > > > Nice. What are the practical differences between low shader image > > > quality and performance, and medium shader settings that work by > > > regular means? > > -- 9xx SOLDIERS SANS FRONTIERS
