Forgot to mention I play at 1024z768 and cities don't make my game
slower, it's mostly large number of units. And don't forget that ram
is different than vram.

Red alert 3 is known to be more problematic for intel hardware, even
though it's based on the same engine.

On Oct 10, 9:43 am, Phu Sy Le <[email protected]> wrote:
> I think so play resolution 800x600 can boots the fps. Is apply to red
> alert 3 too. But on red alert 3 u can't check to high or ultra high
> vfx, this game is crash :-?? Anyone know this problem?
>
> On Oct 10, 3:24 pm, STALKER-SVK <[email protected]> wrote:
>
> > My specs are:
> > CPU Intel Celeron M 420 (1.6GHz)
> > 2GB RAM
> > Intel GMA 950 with MD 1.1
> > Windows 7
> > ----------
> > I play with everything at LOW (textures HIGH due 2GB RAM)
> > It is pretty good playable without lags on desert maps, on city maps
> > FPS is lower but it is playable. With medium shader it was unplayable.
>
> > On 9. Okt, 21:21 h., tribaljet <[email protected]> wrote:
>
> > > Nice. What are the practical differences between low shader image
> > > quality and performance, and medium shader settings that work by
> > > regular means?
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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