Seems like that game only requires SW VS, which would explain it actually calling the correct maximum vertex version supported. It definitely wasn't a good call from Intel, as so far that game is the first I've seen which actually used it correctly.
On 27 Nov, 22:17, Kiki <[email protected]> wrote: > hmm... I found it's rather strange, IF VS 3.0 really only exist in > software mode > > lately, I've been playing Kitsu Saga Online, and here's what I found > in a file called "main.log" > > - without addreg mod (value 0x00000000) > ... > [Desc]DirectX Version : 9.0c update > [Desc]Create Pure Vertex Processing Renderer > [Desc] VertexShader Version 3.0, supported > [Desc] PixelShader Version 2.0, supported > [Desc]Create Renderer success > [Desc]Device Type : 3D Hardware > [Desc]Description : V1.2 Sherry Driver for 945 > [Desc]Driver : igdumdx32.dll > [Desc]Driver Version : 8.14.10.1930 > ... > > - and this is with addreg mod (value 0x00000001 until 0xffffffff) > ... > [Desc]DirectX Version : 9.0c update > [Desc]Create Pure Vertex Processing Renderer > [Desc] VertexShader Version 2.0, supported > [Desc] PixelShader Version 2.0, supported > [Desc]Create Renderer success > [Desc]Device Type : 3D Hardware > [Desc]Description : V1.2 Sherry Driver for 945 > [Desc]Driver : igdumdx32.dll > [Desc]Driver Version : 8.14.10.1930 > ... > > when addreg active, the value goes down to 2.0 > > the game doesn't seem to have TnL capabilities, or FPS boost from > addreg, though (at least it's what my eyes see), so I choose to leave > it with value 0 > > On Nov 28, 3:13 am, UncleFerassi <[email protected]> wrote: > > > In actuality, Our Gma's do support VS 3.0 but only in software, which > > hardly matters anyway because we don't have PS 3.0 to back it up lol. > > > On Nov 27, 3:30 am, CHAMPION <[email protected]> wrote: > > > > Mine In 950......... > > > Just installed Sigma 64BIT........ > > > Just Installing It Manually From Drive Manger........... > > -- 9xx SOLDIERS SANS FRONTIERS
