Seems like that game only requires SW VS, which would explain it
actually calling the correct maximum vertex version supported. It
definitely wasn't a good call from Intel, as so far that game is the
first I've seen which actually used it correctly.

On 27 Nov, 22:17, Kiki <[email protected]> wrote:
> hmm... I found it's rather strange, IF VS 3.0 really only exist in
> software mode
>
> lately, I've been playing Kitsu Saga Online, and here's what I found
> in a file called "main.log"
>
> - without addreg mod (value 0x00000000)
> ...
> [Desc]DirectX Version : 9.0c update
> [Desc]Create Pure Vertex Processing Renderer
> [Desc]  VertexShader Version 3.0, supported
> [Desc]  PixelShader Version 2.0, supported
> [Desc]Create Renderer success
> [Desc]Device Type : 3D Hardware
> [Desc]Description : V1.2 Sherry Driver for 945
> [Desc]Driver : igdumdx32.dll
> [Desc]Driver Version : 8.14.10.1930
> ...
>
> - and this is with addreg mod (value 0x00000001 until 0xffffffff)
> ...
> [Desc]DirectX Version : 9.0c update
> [Desc]Create Pure Vertex Processing Renderer
> [Desc]  VertexShader Version 2.0, supported
> [Desc]  PixelShader Version 2.0, supported
> [Desc]Create Renderer success
> [Desc]Device Type : 3D Hardware
> [Desc]Description : V1.2 Sherry Driver for 945
> [Desc]Driver : igdumdx32.dll
> [Desc]Driver Version : 8.14.10.1930
> ...
>
> when addreg active, the value goes down to 2.0
>
> the game doesn't seem to have TnL capabilities, or FPS boost from
> addreg, though (at least it's what my eyes see), so I choose to leave
> it with value 0
>
> On Nov 28, 3:13 am, UncleFerassi <[email protected]> wrote:
>
> > In actuality, Our Gma's do support VS 3.0 but only in software, which
> > hardly matters anyway because we don't have PS 3.0 to back it up lol.
>
> > On Nov 27, 3:30 am, CHAMPION <[email protected]> wrote:
>
> > > Mine In 950.........
> > > Just installed Sigma 64BIT........
> > > Just Installing It Manually From Drive Manger...........
>
>

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9xx SOLDIERS SANS FRONTIERS

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