And, for crying out loud, Swiftshader is not built primarily to run games. It is a 3D diagnostics tool. No way a software emulation can give you 60 fps, unless you have a NASA supercomputer at disposal.
On Fri, Apr 8, 2011 at 1:00 PM, Abhishek Indoria <[email protected]>wrote: > Got it. dunno if it works or not, somebody suggested it to me: DXTweaker > > > On Fri, Apr 8, 2011 at 12:59 PM, Abhishek Indoria < > [email protected]> wrote: > >> Without swiftshader? Get a graphics card that supports PS3.0. Otherwise, >> good luck. Wait, I thought I knew of an application. Dang, I forgot its >> name. Will tell you as soon as I find the damn name. >> >> >> On Fri, Apr 8, 2011 at 6:32 AM, Intel9sexsex <[email protected]> wrote: >> >>> And PS: Anyway to play a game that requires SM3 without Swiftshader? >>> Because based on it's emulation thats bringing our CPU to read SM3. >>> Kinda like CPU into a GPU. So yeah Swiftshader's bring down your fps A >>> LOT. >>> >>> On Apr 7, 5:47 pm, Intel9sexsex <[email protected]> wrote: >>> > Ok so I tried Fifa 11 (Demo) and my fps was from 0 to 3. >>> > >>> > My specs are >>> > >>> > Intel Genuine T2050 >>> > >>> > Ram: 1GB >>> > >>> > Video Card: 256mb >>> > >>> > Graphics card: GMA 950 using Sherry Driver 1.2 >>> > >>> > I also tried setting the game to very low graphics. Here are the >>> > images >>> > >>> > http://tinypic.com/r/2qs1owk/7 >>> > >>> > http://tinypic.com/r/2ugjdsh/7 >>> > >>> > http://tinypic.com/r/ayao9x/7 >>> > >>> > Also tried Swiftshader 3. Here's my config, >>> > >>> > ; SwiftShader Configuration File >>> > ; >>> > ; To get an overview of the valid settings and their meaning, >>> > ; run the application in windowed mode and open the >>> > ; SwiftConfig application or go tohttp://localhost:8080/swiftconfig. >>> > >>> > [Capabilities] >>> > PixelShaderVersion=30 >>> > VertexShaderVersion=30 >>> > TextureMemory=256 >>> > Identifier=0 >>> > >>> > [Caches] >>> > VertexRoutineCacheSize=1024 >>> > PixelRoutineCacheSize=1024 >>> > SetupRoutineCacheSize=1024 >>> > VertexCacheSize=64 >>> > >>> > [Quality] >>> > TextureSampleQuality=0 >>> > MipmapQuality=0 >>> > PerspectiveCorrection=0 >>> > TranscendentalPrecision=0 >>> > TransparencyAntialiasing=0 >>> > >>> > [Processor] >>> > ThreadCount=2 >>> > EnableSSE3=1 >>> > EnableSSSE3=1 >>> > EnableSSE4_1=0 >>> > >>> > [Optimization] >>> > OptimizationPass1=1 >>> > OptimizationPass2=0 >>> > OptimizationPass3=0 >>> > OptimizationPass4=0 >>> > OptimizationPass5=0 >>> > OptimizationPass6=0 >>> > OptimizationPass7=0 >>> > OptimizationPass8=0 >>> > OptimizationPass9=0 >>> > OptimizationPass10=0 >>> > >>> > [Testing] >>> > DisableServer=0 >>> > ForceWindowed=0 >>> > ComplementaryDepthBuffer=0 >>> > PostBlendSRGB=0 >>> > ExactColorRounding=0 >>> > DisableAlphaMode=0 >>> > Disable10BitMode=0 >>> > FrameBufferAPI=0 >>> > Precache=0 >>> > ShadowMapping=1 >>> > >>> > [LastModified] >>> > Time=1302222920 >>> > >>> > I also have used IGRM. Am I missing something that makes this game run >>> > good? Because 0-3 is just not acceptable >>> >>> -- >>> 9xx SOLDIERS SANS FRONTIERS >>> >> >> > -- 9xx SOLDIERS SANS FRONTIERS
