And, for crying out loud, Swiftshader is not built primarily to run games.
It is a 3D diagnostics tool. No way a software emulation can give you 60
fps, unless you have a NASA supercomputer at disposal.

On Fri, Apr 8, 2011 at 1:00 PM, Abhishek Indoria
<[email protected]>wrote:

> Got it. dunno if it works or not, somebody suggested it to me: DXTweaker
>
>
> On Fri, Apr 8, 2011 at 12:59 PM, Abhishek Indoria <
> [email protected]> wrote:
>
>> Without swiftshader? Get a graphics card that supports PS3.0. Otherwise,
>> good luck. Wait, I thought I knew of an application. Dang, I forgot its
>> name. Will tell you as soon as I find the damn name.
>>
>>
>> On Fri, Apr 8, 2011 at 6:32 AM, Intel9sexsex <[email protected]> wrote:
>>
>>> And PS: Anyway to play a game that requires SM3 without Swiftshader?
>>> Because based on it's emulation thats bringing our CPU to read SM3.
>>> Kinda like CPU into a GPU. So yeah Swiftshader's bring down your fps A
>>> LOT.
>>>
>>> On Apr 7, 5:47 pm, Intel9sexsex <[email protected]> wrote:
>>> > Ok so I tried Fifa 11 (Demo) and my fps was from 0 to 3.
>>> >
>>> > My specs are
>>> >
>>> > Intel Genuine T2050
>>> >
>>> > Ram: 1GB
>>> >
>>> > Video Card: 256mb
>>> >
>>> > Graphics card: GMA 950 using Sherry Driver 1.2
>>> >
>>> > I also tried setting the game to very low graphics. Here are the
>>> > images
>>> >
>>> > http://tinypic.com/r/2qs1owk/7
>>> >
>>> > http://tinypic.com/r/2ugjdsh/7
>>> >
>>> > http://tinypic.com/r/ayao9x/7
>>> >
>>> > Also tried Swiftshader 3. Here's my config,
>>> >
>>> > ; SwiftShader Configuration File
>>> > ;
>>> > ; To get an overview of the valid settings and their meaning,
>>> > ; run the application in windowed mode and open the
>>> > ; SwiftConfig application or go tohttp://localhost:8080/swiftconfig.
>>> >
>>> > [Capabilities]
>>> > PixelShaderVersion=30
>>> > VertexShaderVersion=30
>>> > TextureMemory=256
>>> > Identifier=0
>>> >
>>> > [Caches]
>>> > VertexRoutineCacheSize=1024
>>> > PixelRoutineCacheSize=1024
>>> > SetupRoutineCacheSize=1024
>>> > VertexCacheSize=64
>>> >
>>> > [Quality]
>>> > TextureSampleQuality=0
>>> > MipmapQuality=0
>>> > PerspectiveCorrection=0
>>> > TranscendentalPrecision=0
>>> > TransparencyAntialiasing=0
>>> >
>>> > [Processor]
>>> > ThreadCount=2
>>> > EnableSSE3=1
>>> > EnableSSSE3=1
>>> > EnableSSE4_1=0
>>> >
>>> > [Optimization]
>>> > OptimizationPass1=1
>>> > OptimizationPass2=0
>>> > OptimizationPass3=0
>>> > OptimizationPass4=0
>>> > OptimizationPass5=0
>>> > OptimizationPass6=0
>>> > OptimizationPass7=0
>>> > OptimizationPass8=0
>>> > OptimizationPass9=0
>>> > OptimizationPass10=0
>>> >
>>> > [Testing]
>>> > DisableServer=0
>>> > ForceWindowed=0
>>> > ComplementaryDepthBuffer=0
>>> > PostBlendSRGB=0
>>> > ExactColorRounding=0
>>> > DisableAlphaMode=0
>>> > Disable10BitMode=0
>>> > FrameBufferAPI=0
>>> > Precache=0
>>> > ShadowMapping=1
>>> >
>>> > [LastModified]
>>> > Time=1302222920
>>> >
>>> > I also have used IGRM. Am I missing something that makes this game run
>>> > good? Because 0-3 is just not acceptable
>>>
>>> --
>>> 9xx SOLDIERS SANS FRONTIERS
>>>
>>
>>
>

-- 
9xx SOLDIERS SANS FRONTIERS

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