It also needs SwiftShader 3 to start so I used the one on their site. On Apr 8, 12:32 am, Abhishek Indoria <[email protected]> wrote: > And, for crying out loud, Swiftshader is not built primarily to run games. > It is a 3D diagnostics tool. No way a software emulation can give you 60 > fps, unless you have a NASA supercomputer at disposal. > > On Fri, Apr 8, 2011 at 1:00 PM, Abhishek Indoria > <[email protected]>wrote: > > > > > > > > > Got it. dunno if it works or not, somebody suggested it to me: DXTweaker > > > On Fri, Apr 8, 2011 at 12:59 PM, Abhishek Indoria < > > [email protected]> wrote: > > >> Without swiftshader? Get a graphics card that supports PS3.0. Otherwise, > >> good luck. Wait, I thought I knew of an application. Dang, I forgot its > >> name. Will tell you as soon as I find the damn name. > > >> On Fri, Apr 8, 2011 at 6:32 AM, Intel9sexsex <[email protected]> wrote: > > >>> And PS: Anyway to play a game that requires SM3 without Swiftshader? > >>> Because based on it's emulation thats bringing our CPU to read SM3. > >>> Kinda like CPU into a GPU. So yeah Swiftshader's bring down your fps A > >>> LOT. > > >>> On Apr 7, 5:47 pm, Intel9sexsex <[email protected]> wrote: > >>> > Ok so I tried Fifa 11 (Demo) and my fps was from 0 to 3. > > >>> > My specs are > > >>> > Intel Genuine T2050 > > >>> > Ram: 1GB > > >>> > Video Card: 256mb > > >>> > Graphics card: GMA 950 using Sherry Driver 1.2 > > >>> > I also tried setting the game to very low graphics. Here are the > >>> > images > > >>> >http://tinypic.com/r/2qs1owk/7 > > >>> >http://tinypic.com/r/2ugjdsh/7 > > >>> >http://tinypic.com/r/ayao9x/7 > > >>> > Also tried Swiftshader 3. Here's my config, > > >>> > ; SwiftShader Configuration File > >>> > ; > >>> > ; To get an overview of the valid settings and their meaning, > >>> > ; run the application in windowed mode and open the > >>> > ; SwiftConfig application or go tohttp://localhost:8080/swiftconfig. > > >>> > [Capabilities] > >>> > PixelShaderVersion=30 > >>> > VertexShaderVersion=30 > >>> > TextureMemory=256 > >>> > Identifier=0 > > >>> > [Caches] > >>> > VertexRoutineCacheSize=1024 > >>> > PixelRoutineCacheSize=1024 > >>> > SetupRoutineCacheSize=1024 > >>> > VertexCacheSize=64 > > >>> > [Quality] > >>> > TextureSampleQuality=0 > >>> > MipmapQuality=0 > >>> > PerspectiveCorrection=0 > >>> > TranscendentalPrecision=0 > >>> > TransparencyAntialiasing=0 > > >>> > [Processor] > >>> > ThreadCount=2 > >>> > EnableSSE3=1 > >>> > EnableSSSE3=1 > >>> > EnableSSE4_1=0 > > >>> > [Optimization] > >>> > OptimizationPass1=1 > >>> > OptimizationPass2=0 > >>> > OptimizationPass3=0 > >>> > OptimizationPass4=0 > >>> > OptimizationPass5=0 > >>> > OptimizationPass6=0 > >>> > OptimizationPass7=0 > >>> > OptimizationPass8=0 > >>> > OptimizationPass9=0 > >>> > OptimizationPass10=0 > > >>> > [Testing] > >>> > DisableServer=0 > >>> > ForceWindowed=0 > >>> > ComplementaryDepthBuffer=0 > >>> > PostBlendSRGB=0 > >>> > ExactColorRounding=0 > >>> > DisableAlphaMode=0 > >>> > Disable10BitMode=0 > >>> > FrameBufferAPI=0 > >>> > Precache=0 > >>> > ShadowMapping=1 > > >>> > [LastModified] > >>> > Time=1302222920 > > >>> > I also have used IGRM. Am I missing something that makes this game run > >>> > good? Because 0-3 is just not acceptable > > >>> -- > >>> 9xx SOLDIERS SANS FRONTIERS
-- 9xx SOLDIERS SANS FRONTIERS
