It also needs SwiftShader 3 to start so I used the one on their site.

On Apr 8, 12:32 am, Abhishek Indoria <[email protected]>
wrote:
> And, for crying out loud, Swiftshader is not built primarily to run games.
> It is a 3D diagnostics tool. No way a software emulation can give you 60
> fps, unless you have a NASA supercomputer at disposal.
>
> On Fri, Apr 8, 2011 at 1:00 PM, Abhishek Indoria
> <[email protected]>wrote:
>
>
>
>
>
>
>
> > Got it. dunno if it works or not, somebody suggested it to me: DXTweaker
>
> > On Fri, Apr 8, 2011 at 12:59 PM, Abhishek Indoria <
> > [email protected]> wrote:
>
> >> Without swiftshader? Get a graphics card that supports PS3.0. Otherwise,
> >> good luck. Wait, I thought I knew of an application. Dang, I forgot its
> >> name. Will tell you as soon as I find the damn name.
>
> >> On Fri, Apr 8, 2011 at 6:32 AM, Intel9sexsex <[email protected]> wrote:
>
> >>> And PS: Anyway to play a game that requires SM3 without Swiftshader?
> >>> Because based on it's emulation thats bringing our CPU to read SM3.
> >>> Kinda like CPU into a GPU. So yeah Swiftshader's bring down your fps A
> >>> LOT.
>
> >>> On Apr 7, 5:47 pm, Intel9sexsex <[email protected]> wrote:
> >>> > Ok so I tried Fifa 11 (Demo) and my fps was from 0 to 3.
>
> >>> > My specs are
>
> >>> > Intel Genuine T2050
>
> >>> > Ram: 1GB
>
> >>> > Video Card: 256mb
>
> >>> > Graphics card: GMA 950 using Sherry Driver 1.2
>
> >>> > I also tried setting the game to very low graphics. Here are the
> >>> > images
>
> >>> >http://tinypic.com/r/2qs1owk/7
>
> >>> >http://tinypic.com/r/2ugjdsh/7
>
> >>> >http://tinypic.com/r/ayao9x/7
>
> >>> > Also tried Swiftshader 3. Here's my config,
>
> >>> > ; SwiftShader Configuration File
> >>> > ;
> >>> > ; To get an overview of the valid settings and their meaning,
> >>> > ; run the application in windowed mode and open the
> >>> > ; SwiftConfig application or go tohttp://localhost:8080/swiftconfig.
>
> >>> > [Capabilities]
> >>> > PixelShaderVersion=30
> >>> > VertexShaderVersion=30
> >>> > TextureMemory=256
> >>> > Identifier=0
>
> >>> > [Caches]
> >>> > VertexRoutineCacheSize=1024
> >>> > PixelRoutineCacheSize=1024
> >>> > SetupRoutineCacheSize=1024
> >>> > VertexCacheSize=64
>
> >>> > [Quality]
> >>> > TextureSampleQuality=0
> >>> > MipmapQuality=0
> >>> > PerspectiveCorrection=0
> >>> > TranscendentalPrecision=0
> >>> > TransparencyAntialiasing=0
>
> >>> > [Processor]
> >>> > ThreadCount=2
> >>> > EnableSSE3=1
> >>> > EnableSSSE3=1
> >>> > EnableSSE4_1=0
>
> >>> > [Optimization]
> >>> > OptimizationPass1=1
> >>> > OptimizationPass2=0
> >>> > OptimizationPass3=0
> >>> > OptimizationPass4=0
> >>> > OptimizationPass5=0
> >>> > OptimizationPass6=0
> >>> > OptimizationPass7=0
> >>> > OptimizationPass8=0
> >>> > OptimizationPass9=0
> >>> > OptimizationPass10=0
>
> >>> > [Testing]
> >>> > DisableServer=0
> >>> > ForceWindowed=0
> >>> > ComplementaryDepthBuffer=0
> >>> > PostBlendSRGB=0
> >>> > ExactColorRounding=0
> >>> > DisableAlphaMode=0
> >>> > Disable10BitMode=0
> >>> > FrameBufferAPI=0
> >>> > Precache=0
> >>> > ShadowMapping=1
>
> >>> > [LastModified]
> >>> > Time=1302222920
>
> >>> > I also have used IGRM. Am I missing something that makes this game run
> >>> > good? Because 0-3 is just not acceptable
>
> >>> --
> >>> 9xx SOLDIERS SANS FRONTIERS

-- 
9xx SOLDIERS SANS FRONTIERS

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