2010/2/6 Dominic Fandrey <[email protected]> > Michael Menegakis wrote: > > 2010/2/6 Dominic Fandrey <[email protected]> > > > >> Michael Menegakis wrote: > >>> mingw64, > >>> sdl compiled on it, its libs fed to makefile > >>> makefile tweaking, > >>> mmap() is replaced with #ifdefs similar to vm_x86.c > >>> > >>> I've reached a point where > >>> > >>> Program received signal SIGSEGV, Segmentation fault. > >>> ... > >> Are you using head or the 1.36 release? Head contains some 64 bit > >> bug fixes in the VM code. Though none of that should have hit you > >> during compile time. > >> > >> Which version of gcc is packaged with your mingw64? > >> > > > > yes it's latest. > > > > gcc is 4.3.3 > > > > the binary package (of mingw64) is from "Toolchains targetting Win64" > folder > > at http://sourceforge.net/projects/mingw-w64/files/ > > In your place I'd give it a run without the VM first: > > ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 > > If that works we can be certain it's the VM code.
Putting dlls into baseq3 brings up the window, we see the pre-loading screen graphic and bang, it goes down right when you expect it to show the loading screen with the same bt, #0 0x000000002b370164 in ?? () #1 0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070) at code/qcommon/vm_x86_64.c:1054 #2 0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at code/qcommon/vm.c:790 1054: __asm__ __volatile__ ( [...........]
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