Michael Menegakis wrote: > 2010/2/6 Dominic Fandrey <[email protected]> > >> Michael Menegakis wrote: >>> 2010/2/6 Dominic Fandrey <[email protected]> >>> >>>> Michael Menegakis wrote: >>>>> mingw64, >>>>> sdl compiled on it, its libs fed to makefile >>>>> makefile tweaking, >>>>> mmap() is replaced with #ifdefs similar to vm_x86.c >>>>> >>>>> I've reached a point where >>>>> >>>>> Program received signal SIGSEGV, Segmentation fault. >>>>> ... >>>> Are you using head or the 1.36 release? Head contains some 64 bit >>>> bug fixes in the VM code. Though none of that should have hit you >>>> during compile time. >>>> >>>> Which version of gcc is packaged with your mingw64? >>>> >>> yes it's latest. >>> >>> gcc is 4.3.3 >>> >>> the binary package (of mingw64) is from "Toolchains targetting Win64" >> folder >>> at http://sourceforge.net/projects/mingw-w64/files/ >> In your place I'd give it a run without the VM first: >> >> ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 >> >> If that works we can be certain it's the VM code. > > > Putting dlls into baseq3 brings up the window, we see the pre-loading screen > graphic and bang, it goes down right when you expect it to show the loading > screen with the same bt, > > #0 0x000000002b370164 in ?? () > #1 0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070) at > code/qcommon/vm_x86_64.c:1054 > #2 0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at > code/qcommon/vm.c:790 > > 1054: __asm__ __volatile__ ( [...........]
Looks to me like it's still using the VM, did you set the vm_* cvars? -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
