Michael Menegakis wrote:
> 2010/2/6 Dominic Fandrey <[email protected]>
> 
>> Michael Menegakis wrote:
>>> 2010/2/6 Dominic Fandrey <[email protected]>
>>>
>>>> Michael Menegakis wrote:
>>>>> mingw64,
>>>>> sdl compiled on it, its libs fed to makefile
>>>>> makefile tweaking,
>>>>> mmap() is replaced with #ifdefs similar to vm_x86.c
>>>>>
>>>>> I've reached a point where
>>>>>
>>>>> Program received signal SIGSEGV, Segmentation fault.
>>>>> ...
>>>> Are you using head or the 1.36 release? Head contains some 64 bit
>>>> bug fixes in the VM code. Though none of that should have hit you
>>>> during compile time.
>>>>
>>>> Which version of gcc is packaged with your mingw64?
>>>>
>>> yes it's latest.
>>>
>>> gcc is 4.3.3
>>>
>>> the binary package (of mingw64) is from "Toolchains targetting Win64"
>> folder
>>> at http://sourceforge.net/projects/mingw-w64/files/
>> In your place I'd give it a run without the VM first:
>>
>> ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0
>>
>> If that works we can be certain it's the VM code.
> 
> 
> Putting dlls into baseq3 brings up the window, we see the pre-loading screen
> graphic and bang, it goes down right when you expect it to show the loading
> screen with the same bt,
> 
> #0  0x000000002b370164 in ?? ()
> #1  0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070) at
> code/qcommon/vm_x86_64.c:1054
> #2  0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at
> code/qcommon/vm.c:790
> 
> 1054: __asm__ __volatile__ ( [...........]

Looks to me like it's still using the VM, did you set the vm_* cvars?

-- 
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