On Sat, Feb 6, 2010 at 12:49 PM, Michael Menegakis <[email protected]> wrote: > > 2010/2/6 Dominic Fandrey <[email protected]> >> >> In your place I'd give it a run without the VM first: >> >> ioquake3 +set vm_ui 0 +set vm_cgame 0 +set vm_game 0 >> >> If that works we can be certain it's the VM code. > > Putting dlls into baseq3 brings up the window, we see the pre-loading screen > graphic and bang, it goes down right when you expect it to show the loading > screen with the same bt, > > #0 0x000000002b370164 in ?? () > #1 0x000000000052eec2 in VM_CallCompiled (vm=0x2034650, args=0x22b070) at > code/qcommon/vm_x86_64.c:1054 > #2 0x000000000047d34c in VM_Call (vm=0x2034650, callnum=0) at > code/qcommon/vm.c:790 > > 1054: __asm__ __volatile__ ( [...........] >
I don't think you would enter VM_CallCompiled with native DLLs. Maybe you also need +set sv_pure 0 Refer to the startup log, to see if it contains Loading vm file vm/ui.qvm... or Loading dll file ui. (and if it is subsequently successful in finding/loading the latter). _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
