On 10/03/2010 09:33, Zachary wrote: > On Mar 9, 2010, at 12:40 PM, Tei wrote: >> This is really cool news, imho. Can anyone here see ioQuake3 running >> in playstation3? is that even possible? > > As a published game? No, it isn't. You run into fscked up legal territory > because you can't make > public (GPL) the interfaces for input/rendering/everything else on a PS3 or > 360 or any console. > > What would have to happen (And what I assume this is what is going on with > Nezuiz) is that I would have to > gather all the rights to every patch submission ever to ioquake3 (something I > probably should have done from > day 1).
Don't we implicitly grant the ioq3 project the rights to the code by submitting it to you? I mean we don't put our own copyrights to our patches, so I'd assume we're automatically granting the copyright to whoever already has it. Otherwise you'd have to add a copyright notice for every single small patch somewhere. Regards -- A: Because it fouls the order in which people normally read text. Q: Why is top-posting such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.