On 10/03/2010 09:33, Zachary wrote:
> On Mar 9, 2010, at 12:40 PM, Tei wrote:
>> This is really cool news, imho.  Can anyone here see ioQuake3 running
>> in playstation3? is that even possible?
> 
> As a published game? No, it isn't. You run into fscked up legal territory 
> because you can't make
> public (GPL) the interfaces for input/rendering/everything else on a PS3 or 
> 360 or any console.
> 
> What would have to happen (And what I assume this is what is going on with 
> Nezuiz) is that I would have to
> gather all the rights to every patch submission ever to ioquake3 (something I 
> probably should have done from
> day 1).

Don't we implicitly grant the ioq3 project the rights to the code
by submitting it to you?

I mean we don't put our own copyrights to our patches, so I'd assume
we're automatically granting the copyright to whoever already has
it. Otherwise you'd have to add a copyright notice for every single
small patch somewhere.

Regards

-- 
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail? 
_______________________________________________
ioquake3 mailing list
ioquake3@lists.ioquake.org
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to