Try fooling around with s_sdlChannels maybe? On Sun, Jul 18, 2010 at 1:02 PM, Michael Menegakis <[email protected]> wrote: > Add: not there on an old binary without sdl. > > On Sun, Jul 18, 2010 at 7:57 PM, Michael Menegakis <[email protected]> wrote: >> >> Add: This is on Windows 7 x64 and a common onboard realtek. >> >> On Sun, Jul 18, 2010 at 7:56 PM, Michael Menegakis <[email protected]> >> wrote: >>> >>> When using the binary from the website, spamming an automatic weapon >>> (e.g. G36 in Urban Terror), it "loses" some sounds occasionally. It does not >>> occur on openal. It gives the impression rate of fire is lower but it's only >>> the audio, number of bullets still go down fast. >>> >>> Do you know what may be causing it? Bug or settings? >> > > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
-- |ALPHA| Mad Professor <[email protected]> http://www.urtalphaclan.com/ <><><> Home of El Guapo! _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
