Removing that "buffering" check completely I saw no crashes or CPU
increase when spamming audio on timescale 10. Is it needed?

On Mon, Jul 19, 2010 at 3:41 AM, Michael Menegakis <[email protected]> wrote:
> I FOUND IT.
>
> changing to
>
> allowed = 12;
> if (entityNum == listener_number) {
> allowed = 24;
> }
>
> what was
>
> allowed = 4;
> if (entityNum == listener_number) {
> allowed = 8;
> }
>
> in S_Base_StartSound()
>
> fixed it.
>
> now, why exactly .. hm :D that's up to someone that's better at it.
>
> On Sun, Jul 18, 2010 at 7:56 PM, Michael Menegakis <[email protected]> wrote:
>>
>> When using the binary from the website, spamming an automatic weapon (e.g. 
>> G36 in Urban Terror), it "loses" some sounds occasionally. It does not occur 
>> on openal. It gives the impression rate of fire is lower but it's only the 
>> audio, number of bullets still go down fast.
>>
>> Do you know what may be causing it? Bug or settings?
>
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