I FOUND IT.

changing to

allowed = 12;
if (entityNum == listener_number) {
allowed = 24;
}

what was

allowed = 4;
if (entityNum == listener_number) {
allowed = 8;
}

in S_Base_StartSound()

fixed it.

now, why exactly .. hm :D that's up to someone that's better at it.

On Sun, Jul 18, 2010 at 7:56 PM, Michael Menegakis <[email protected]> wrote:
>
> When using the binary from the website, spamming an automatic weapon (e.g. 
> G36 in Urban Terror), it "loses" some sounds occasionally. It does not occur 
> on openal. It gives the impression rate of fire is lower but it's only the 
> audio, number of bullets still go down fast.
>
> Do you know what may be causing it? Bug or settings?
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