Yes, the official way is to submit a patch via gerrit https://wiki.iotivity.org/how_to_use_gerrit
On Mon, Sep 25, 2017 at 1:14 PM, Jonny Rodin <jo...@sureuniversal.com> wrote: > Hi, > > I’ve been working on getting IoTivity to build for iOS and recently > switched from an earlier IoTivity 1.3.0 build to IoTivity 1.3-rel. With a > some small changes I successfully managed to get it to build and run as > part of the Sure Universal iOS client. > > The following changes were necessary: > > 1. Correction of the SDK path. This fix is at https://gerrit.iotivity. > org/gerrit/#/c/22507/ > 2. Changing line 42 of resource/SConscript to: > > if target_os not in ['arduino', 'darwin’]: > > 3. Insert the following lines to /Users/jrodin/Code/iotivity- > repo/iotivity/service/resource-encapsulation/src/common/SConscript > instead of line 28: > > # Add third party libraries > lib_env = env.Clone() > SConscript('#service/third_party_libs.scons', 'lib_env') > > resourceClient_env = lib_env.Clone() > > rcs_common_env = lib_env.Clone() > > Is there a formal process for me to submit changes 2&3 into the IoTivity > code repository? > > Best regards, > Jonny > > > > > _______________________________________________ > iotivity-dev mailing list > iotivity-dev@lists.iotivity.org > https://lists.iotivity.org/mailman/listinfo/iotivity-dev > >
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