Jonny,

If you have difficulties with the instructions from the wiki feel free to send 
me an email I will try and help you out.

George

From: iotivity-dev-boun...@lists.iotivity.org 
[mailto:iotivity-dev-boun...@lists.iotivity.org] On Behalf Of Khaled Elsayed
Sent: Monday, September 25, 2017 5:13 AM
To: Jonny Rodin <jo...@sureuniversal.com>
Cc: iotivity-dev <iotivity-dev@lists.iotivity.org>; m...@linux.com; 
p.co...@samsung.com
Subject: Re: [dev] Iotivity for iOS build

Yes, the official way is to submit a patch via gerrit

https://wiki.iotivity.org/how_to_use_gerrit


On Mon, Sep 25, 2017 at 1:14 PM, Jonny Rodin 
<jo...@sureuniversal.com<mailto:jo...@sureuniversal.com>> wrote:
Hi,

I’ve been working on getting IoTivity to build for iOS and recently switched 
from an earlier IoTivity 1.3.0 build to IoTivity 1.3-rel. With a some small 
changes I successfully managed to get it to build and run as part of the Sure 
Universal iOS client.

The following changes were necessary:

1. Correction of the SDK path. This fix is at 
https://gerrit.iotivity.org/gerrit/#/c/22507/
2. Changing line 42 of resource/SConscript to:

if target_os not in ['arduino', 'darwin’]:

3. Insert the following lines to 
/Users/jrodin/Code/iotivity-repo/iotivity/service/resource-encapsulation/src/common/SConscript
 instead of line 28:

# Add third party libraries
lib_env = env.Clone()
SConscript('#service/third_party_libs.scons', 'lib_env')

resourceClient_env = lib_env.Clone()

rcs_common_env = lib_env.Clone()

Is there a formal process for me to submit changes 2&3 into the IoTivity code 
repository?

Best regards,
Jonny




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