Jonny, If you have difficulties with the instructions from the wiki feel free to send me an email I will try and help you out.
George From: iotivity-dev-boun...@lists.iotivity.org [mailto:iotivity-dev-boun...@lists.iotivity.org] On Behalf Of Khaled Elsayed Sent: Monday, September 25, 2017 5:13 AM To: Jonny Rodin <jo...@sureuniversal.com> Cc: iotivity-dev <iotivity-dev@lists.iotivity.org>; m...@linux.com; p.co...@samsung.com Subject: Re: [dev] Iotivity for iOS build Yes, the official way is to submit a patch via gerrit https://wiki.iotivity.org/how_to_use_gerrit On Mon, Sep 25, 2017 at 1:14 PM, Jonny Rodin <jo...@sureuniversal.com<mailto:jo...@sureuniversal.com>> wrote: Hi, I’ve been working on getting IoTivity to build for iOS and recently switched from an earlier IoTivity 1.3.0 build to IoTivity 1.3-rel. With a some small changes I successfully managed to get it to build and run as part of the Sure Universal iOS client. The following changes were necessary: 1. Correction of the SDK path. This fix is at https://gerrit.iotivity.org/gerrit/#/c/22507/ 2. Changing line 42 of resource/SConscript to: if target_os not in ['arduino', 'darwin’]: 3. Insert the following lines to /Users/jrodin/Code/iotivity-repo/iotivity/service/resource-encapsulation/src/common/SConscript instead of line 28: # Add third party libraries lib_env = env.Clone() SConscript('#service/third_party_libs.scons', 'lib_env') resourceClient_env = lib_env.Clone() rcs_common_env = lib_env.Clone() Is there a formal process for me to submit changes 2&3 into the IoTivity code repository? Best regards, Jonny _______________________________________________ iotivity-dev mailing list iotivity-dev@lists.iotivity.org<mailto:iotivity-dev@lists.iotivity.org> https://lists.iotivity.org/mailman/listinfo/iotivity-dev
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