Speaking of coverflow, I'm sure we can grab the code used in the new iPhoto
online galleries that sort of mimics coverflow and use that somehow.
-=R


On 9/3/07 10:30 AM, "shelly" <[EMAIL PROTECTED]> wrote:

> 
> I agree, but is iui , which is basically a clone of the youtube
> interface the best interface for media, I think other designs need to
> be explored before we start talking standard ui designs. Coverflow
> comes to mind.
> 
> 
> On the other had iui is the easiest to implement and it looks good.
> 
> 
> On Sep 2, 2:17 am, rich_wagner <[EMAIL PROTECTED]> wrote:
>> Here's some thoughts for new developers just starting out with iPhone
>> app design...
>> 
>> Because the underlying guts of iPhone apps are based on Web
>> technologies (CSS, XHMTML, JS, Ajax, etc.), it is tempting for a Web
>> developer to come to the iPhone platform and consider the apps that
>> they create as a special, customized breed of Web app. After all, from
>> a technology perspective, that is exactly what they are.
>> 
>> However, we need to look beyond implementation. We should have the
>> mindset that we are creating iPhone applications, not Web applications
>> that run on the iPhone. The difference is significant-no, not from a
>> technology standpoint, but definitely from a UI design perspective.
>> 
>> On the Web, users expect every Web site/app design to be unique.
>> Developers naturally have embraced that freedom. However, when working
>> on a platform, the user expectations are far different. That's why, in
>> many ways, I would suggest that iPhone applications are far more like
>> Mac or Windows desktop applications than Web apps. Like on their
>> desktop, users will come to expect a common look and feel-whether they
>> work with a built-in Apple app or a third-party Web app. Since we do
>> not have an API that we have to write to, it is up to the developer to
>> understand the unique design needs of the platform and build an
>> application based upon it. (That's why frameworks like iUI can be so
>> helpful.)
>> 
>>  - Rich
> 
> 
> > 



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