True, but that raises unfortunate design dilemma for iPhoneWebDevers -
do you introduce a UI concept like Coverflow in iPhone Safari that
provides only partial functionality of the "real thing"? Or does that
partial implementation only confuse users who will expect to be able
to scroll and flick with their fingers just like they can in the iPod
app?

On Sep 4, 2:47 pm, Randy Walker <[EMAIL PROTECTED]> wrote:
> Even with coverflow on iTunes there are left/right buttons to click  
> on, or click directly on a graphic element that isn't in the center to  
> cause movement.  It may not be coverflow exactly, but something  
> similar would be ok with me.  Maybe something new and cool for UI not  
> seen yet?  I like how the products slide left/right on the Apple  
> website as well.
>
> -=Randy
>
> On Sep 4, 2007, at 11:16 AM, rich_wagner <[EMAIL PROTECTED]>  
> wrote:
>
>
>
> > Randy/Shelly,
>
> >>> Speaking of coverflow, I'm sure we can grab the code used in the  
> >>> new iPhoto
> >>> online galleries that sort of mimics coverflow and use that somehow.
>
> > I'd absolutely love to be able to implement Coverflow, but I don't see
> > any way that iPhone Safari would allow us to do so since we can't trap
> > for dragging or flicking. (Relatedly: When viewing a new iPhoto
> > gallery with an iPhone, I never see any Coverflow option at all.)
>
> > One JavaScript implementation of Coverflow is intriguing (http://
> >www.se51.net/devnull/cover-flow/), though the animation for that
> > initial version anyway is jerky on the iPhone. However, even with that
> > visual emulation, it just supports clicking, not the dragging or
> > flicking movement that one would really want and need for a true
> > emulation.
>
> > In the end, greater touch input event trapping (such as onfingerflick,
> > etc.) is one of the top 2-3 needs we have to be able to deliver robust
> > iPhone apps in a Safari environment.
>
> > - Rich
>
> > On Sep 3, 2:40 pm, Randy Walker <[EMAIL PROTECTED]> wrote:
> >> Speaking of coverflow, I'm sure we can grab the code used in the  
> >> new iPhoto
> >> online galleries that sort of mimics coverflow and use that somehow.
> >> -=R
>
> >> On 9/3/07 10:30 AM, "shelly" <[EMAIL PROTECTED]> wrote:
>
> >>> I agree, but is iui , which is basically a clone of the youtube
> >>> interface the best interface for media, I think other designs need  
> >>> to
> >>> be explored before we start talking standard ui designs. Coverflow
> >>> comes to mind.
>
> >>> On the other had iui is the easiest to implement and it looks good.
>
> >>> On Sep 2, 2:17 am, rich_wagner <[EMAIL PROTECTED]> wrote:
> >>>> Here's some thoughts for new developers just starting out with  
> >>>> iPhone
> >>>> app design...
>
> >>>> Because the underlying guts of iPhone apps are based on Web
> >>>> technologies (CSS, XHMTML, JS, Ajax, etc.), it is tempting for a  
> >>>> Web
> >>>> developer to come to the iPhone platform and consider the apps that
> >>>> they create as a special, customized breed of Web app. After all,  
> >>>> from
> >>>> a technology perspective, that is exactly what they are.
>
> >>>> However, we need to look beyond implementation. We should have the
> >>>> mindset that we are creating iPhone applications, not Web  
> >>>> applications
> >>>> that run on the iPhone. The difference is significant-no, not  
> >>>> from a
> >>>> technology standpoint, but definitely from a UI design perspective.
>
> >>>> On the Web, users expect every Web site/app design to be unique.
> >>>> Developers naturally have embraced that freedom. However, when  
> >>>> working
> >>>> on a platform, the user expectations are far different. That's  
> >>>> why, in
> >>>> many ways, I would suggest that iPhone applications are far more  
> >>>> like
> >>>> Mac or Windows desktop applications than Web apps. Like on their
> >>>> desktop, users will come to expect a common look and feel-whether  
> >>>> they
> >>>> work with a built-in Apple app or a third-party Web app. Since we  
> >>>> do
> >>>> not have an API that we have to write to, it is up to the  
> >>>> developer to
> >>>> understand the unique design needs of the platform and build an
> >>>> application based upon it. (That's why frameworks like iUI can be  
> >>>> so
> >>>> helpful.)
>
> >>>> - Rich


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