On 14/01/2009, at 3:30, RobG wrote: > > On Jan 13, 10:57 am, Rick Schramm <[email protected]> wrote: >> On Jan 12, 7:07 pm, Jorge Chamorro <[email protected]> wrote: >> >>> On 12/01/2009, at 23:09, Rick Schramm wrote: >> >>>> One rule of thumb is that anything that targets the iPhone >>>> specifically is a waste of time. >> >>> The iPhone, specifically, requires a rather different UI than a >>> desktop. Thanks to Apple for understanding this so well, because if >>> not, we'd have yet another flavor of the (crappy) Windows Mobile UI, >>> and would still be surfing the same (crappy) WAP pages they've been >>> surfing up until right now. >> >> Substitute "exclusively" for "specifically." > > I'll support that. As an example, visit the following site using > iPhone and then any desktop browser and compare the functionality: >
A finger isn't a mouse so clickable elements ought to be bigger on the iPhone. Besides, 320*480 pixels isn't exactly 1280*1024 pixels, so you can't put as many things (much less if they're bigger) on-screen at the same time: the contents ought to be spread among (some more) sub-pages. Although a regular (designed for a desktop) page can be used on the iPhone it's not ideal (too much zooming in/out, flicking). Although a (designed for an iPhone) page can be used on a desktop, it's not ideal (unused screen real estate, buttons/controls unneedingly big). So, yes, a page that targets "specifically" the iPhone's peculiarities is the (recommended) best way to go. @RobG: that this qantas iPhone page is badly done, is another - different- matter, isn't it ? -- Jorge. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
