On Mon, Apr 1, 2013 at 3:04 PM, Zdenek Styblik <zdenek.styb...@gmail.com> wrote:
> On Mon, Apr 1, 2013 at 7:52 PM, Dan Gora <dan.g...@gmail.com> wrote:
>> yes because the structure is only 3 bytes long.  Recall that a long is
>> 8 bytes on 64 bit machines.  An unsigned int is always 4 bytes (unless
>> we're talking about 16 or 8 bit processors here, which we're not...).
>> Longs (unsigned or not) should really be avoided unless you're really
>> prepared to deal with them being different sizes or 32 or 64 bit
>> machines.
>>
>
> Why don't you use int types from "<stdint.h>" that I don't understand.
> Is there something wrong about it? Because you'd have equally sized
> integers no matter what platform you're currently running at. This
> was, actually, one of comments/questions/suggestions I had about
> posted patches.

Just because I'm not used to using them because I've worked on some
platforms which didn't have it and I'm just accustomed to using the
underlying standard C types.  I can change that though, no problem.

thanks,
d

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