"Mainly the complete and easy separation of dlr from ironruby"

I don't think we need cmake to make this happen. In fact, I don't even think it 
is desirable to do so (at least not short term). I'm still convinced that 
having all source code in a single repo (perhaps split into multiple 
submodules) is the best thing to do given that we want to be able to easily 
debug cross-language interop and evolve DLR.

"The ablility to install ironruby into a location of my pleasing with a simple 
command"

This doesn't need to be part of a build. You can write a few lines of a script 
(even Ruby script!) that builds the binaries by running "xbuild Ruby.sln 
/p:Configuration=Release" first and then copy the binaries from the bin\Release 
dir to wherever you want them to be. This script can be completely customized 
as you want and doesn't even need to be checked into the repository. But I 
guess it could be if multiple contributors would find it useful.

"easy pkg-config support"
The above solution seems to be sufficient for this too. A script using the 
binaries produced by xbuild should do. Similarly, any other packaging can be 
done post build if you don't want to integrate with msbuild/xbuild. You don't 
need to run the packaging scripts every time a source code changes so there is 
no need for a dependency tracking. 

" The ability to develop and compile against multiple versions of 
mono/moonlight/etc"

Having to too many different builds/flavors for different platforms is not 
desirable. Ideally we would have a single one. Today we have 4: desktop CLR 
3.5, desktop CLR 4.0, Silverlight 4 and Windows Phone 7 and that's too many 
already. There are places in the source code that need to be #if-defed for 
these platforms. We have been supporting 3.5 only to make IronRuby work on Mono 
< 2.8. Now that 2.8 is out there we can get rid of this flavor and clean up the 
code a bit. In some (hopefully not so distant) future Windows Phone might sync 
with the latest Silverlight and thus we won't need a special flavor for WP 
either. We should only introduce a new flavor if a) none of the current 
binaries works on the target platform b) it would be too messy to adjust the 
behavior at runtime based upon the value of Environment.OSVersion, 
sizeof(IntPtr) etc. What versions of Mono do you want to target? The current 
target is 2.8 since it supports features of .NET 4.0 and has many bug fixes for 
i
 ssues hit by IronRuby. 

"out of source" 
Sure, we can change the output directory to be outside of the repo. But is that 
really an issue? What's wrong with a few lines in .gitignore? Having a 
.gitignore file certainly requires much less effort than understanding and 
maintaining cmake files.

" So currently the csproj have multiple PropertyGroup conditional on 
$(Configuration)|$(Platform)"
Right. You have to have some kind of configuration - a set of flags/properties 
passed to the compiler. Certain symbols are defined based upon the chosen 
configuration, references to assemblies are different, etc. Sure, you can 
probably creat cmake files with all that. But then you'll need to keep it in 
sync with the project files. It's not just "msc /recurse:*.cs" done. And 
besides, I can select the configuration I want to debug and hit F5 in VS. I 
also get the IntelliSense based upon what's really available in given 
configuration. And so on.


In general, I would suggest focusing on features and bug fixes rather than 
wasting time with constructing another build system and trying to hack it so 
that it works with .csproj files. Scripts that would create various packages 
are indeed welcome. But please keep them simple and based upon the current 
build system.

Tomas

-----Original Message-----
From: ironruby-core-boun...@rubyforge.org 
[mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Alistair Bush
Sent: Thursday, November 04, 2010 12:04 AM
To: ironruby-core@rubyforge.org
Subject: Re: [Ironruby-core] Very Very initial CMake support

> Please don't add yet another build system.
> 
> Generating .csproj files is not the right way to go. The project files 
> are and should be the primary metadata storage for the build system. 
> If you work in VS and add a new file VS will add it into csproj.

It can [1] be automatically available to cmake to consume.   Only those cases 
where files are only applicable for silverlight would there be any changes 
required and you already have to hand crank the csproj files anyway. 

> If you would
> like to build some packages (like rpms) you can write a .proj file 
> that does that. Like we do for building .msis (see 
> Msi\Installer.proj). If there is something msbuild/xbuild doesn't 
> support you can write a custom task that does that. If there is some 
> bug in xbuild that prevents you to do what you need the bug needs to be fixed 
> in xbuild.
> 

Currently that sounds like more work, not less.

> Other than supporting packages, what's exactly is the scenario that 
> doesn't work today that you want to support?

Mainly the complete and easy separation of dlr from ironruby.  The ablility to 
install ironruby into a location of my pleasing with a simple command.  easy 
pkg-config support.  The ability to develop and compile against multiple 
versions of mono/moonlight/etc.  Probably a few more but I haven't thought of 
them :)

> I don't understand what do you mean
> by "Allows multiple (as many as you want) out of tree builds ...". Can 
> you be more specific?

maybe "out of source" would explain it more.

if we take this example here

git clone git://github.com/alistair/ironruby.git
mkdir build
mkdir install
cd build
cmake ../repo/Runtime/
make
make DESTDIR=../install install

the build dir is an "out of tree/source build".  after executing make (aka a 
compile task) no changes have been made to the git repo.  No new dll's, etc, 
etc. They are all located within build.  rm -R build is the equivilent of 
running a clean task.

this build directory also is a configuration cache.  So currently the csproj 
have mulitple PropertyGroup conditional on $(Configuration)|$(Platform)'.  eg. 
Debug|AnyCPU, v2Debug|AnyCPU ( Release/v2Release and Silverlight 
Debug|versions as
well).

with cmake you just go.

mkdir silverlight-build-debug; cd silverlight-build-debug; cmake -D 
CONF_VAR_NAME=SilverlightDebug ../repo/Runtime/ and you are then able to build 
both debug (from above) and silverlight debug config targets (compile, test, 
etc) side-by-side simultantiously.  No building one and then selecting from a 
drop down to build the next configuration.  No need to have .gitignore either.

- Alistair.


[1]  I say "can" because the Runtime tree (at least) is a mess at the moment.   
Far to many redundant files left over.  Sadly you just sync (copy is a more 
appropriate term) entire directories between projects repos so now even if I 
fix it within the ironruby tree I have to worry about them coming back in the 
next sync.
> 
> Tomas
> 
> -----Original Message-----
> From: ironruby-core-boun...@rubyforge.org
> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Alistair 
> Bush
> Sent: Wednesday, November 03, 2010 11:18 AM
> To: ironruby-core@rubyforge.org
> Subject: Re: [Ironruby-core] Very Very initial CMake support
> 
> > Having multiple building systems is counterproductive, it's hard to 
> > maintain all of them.
> 
> In General I agree. thats is why ultimately I would like cmake to support
> creating of csproj files.   That would need to be implemented,  but has
> already been proven possible by cmakes other VS proj support.
> 
> For this project I don't believe that maintaining cmake will be all 
> that difficult.  it supports wildcards (Dir/*.cs) when selecting which 
> files to build which means that in most cases no changes will need to be made.
> There is an exception to this which im planning on raising in a 
> separate thread. Currently that work I have done with cmake has encountered a 
> large
> number of "abandoned" files within the repo.   It seems these classes have
> been migrated into System.* but only removed from the proj file.   This is
> really really messy.
> 
> > Is cmake using xbuild to buil the dlls or does it all the file 
> > linking by itself?
> 
> Nope it calls the compiler directly.   Sadly I think it would be very
> difficult to maintain xbuild to do what I want it to do.  Ultimately 
> we need to get the Runtime/ directory out of the tree (or at least 
> make linking against it optional).  There are also other benefits.
> 
> * It also makes pkg-config support very easy.
> * Allows multiple (as many as you want) out of tree builds so that you 
> can for example run tests on standard debug build as well as a 
> silverlight build simultaneously.  You also don't have to be 
> constantly switch configs. you can easy target multiple versions of 
> mono/.NET etc etc etc. * supports creating of debs and rpms directly.
> 
> > On Wed, Nov 3, 2010 at 11:54 AM, Alistair Bush <ali_b...@gentoo.org>
wrote:
> > > I have started playing around with cmake to see whether it could 
> > > help out iron* and dlr.  I have therefore started implementing 
> > > CMake makefiles to build the dlr (Runtime) part of ironruby, 
> > > install those dlls into the gac and generate *.pc files for them.  
> > > I have tested it on mono-2.8 (requires
> > > mono-2.8)
> > > and am aware that windows .NET support is broken (but very 
> > > possible)
> > > 
> > > cmake also supports creating deb's and rpm's which will be done in 
> > > the future hopefully.  The potential is also there for it to 
> > > generate csproj files (already supports other VS file types)
> > > 
> > > To play around with it
> > > 
> > > git clone git://github.com/alistair/ironruby.git
> > > mkdir build
> > > mkdir install
> > > cd build  (out of tree builds,   oh how I love them )
> > > cmake ../repo/Runtime/
> > > make
> > > make DESTDIR=../install install
> > > 
> > > 
> > > After this you should have
> > > 
> > > install $ find
> > > .
> > > ./usr
> > > ./usr/lib64
> > > ./usr/lib64/mono
> > > ./usr/lib64/mono/Microsoft.Scripting.Metadata
> > > 
> > > ./usr/lib64/mono/Microsoft.Scripting.Metadata/Microsoft.Scripting.
> > > Metad at a.dll ./usr/lib64/mono/Microsoft.Dynamic
> > > ./usr/lib64/mono/Microsoft.Dynamic/Microsoft.Dynamic.dll
> > > ./usr/lib64/mono/Microsoft.Scripting
> > > ./usr/lib64/mono/Microsoft.Scripting/Microsoft.Scripting.dll
> > > ./usr/lib64/mono/Microsoft.Scripting.Core
> > > ./usr/lib64/mono/Microsoft.Scripting.Core/Microsoft.Scripting.Core
> > > .dll
> > > ./usr/lib64/mono/gac
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Metadata
> > > 
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Metadata/1.1.0.10__7f709c
> > > 5b713
> > > 57 6e1
> > > 
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Metadata/1.1.0.10__7f709c
> > > 5b713
> > > 57 6e1/Microsoft.Scripting.Metadata.dll
> > > ./usr/lib64/mono/gac/Microsoft.Dynamic
> > > ./usr/lib64/mono/gac/Microsoft.Dynamic/1.1.0.10__7f709c5b713576e1
> > > 
> > > ./usr/lib64/mono/gac/Microsoft.Dynamic/1.1.0.10__7f709c5b713576e1/
> > > Micro so ft.Dynamic.dll ./usr/lib64/mono/gac/Microsoft.Scripting
> > > ./usr/lib64/mono/gac/Microsoft.Scripting/1.1.0.10__7f709c5b713576e
> > > 1
> > > 
> > > ./usr/lib64/mono/gac/Microsoft.Scripting/1.1.0.10__7f709c5b713576e
> > > 1/Mic ro soft.Scripting.dll 
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Core
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Core/1.1.0.10__7f709c5b71
> > > 3576
> > > e1
> > > 
> > > ./usr/lib64/mono/gac/Microsoft.Scripting.Core/1.1.0.10__7f709c5b71
> > > 3576e 1/ Microsoft.Scripting.Core.dll ./usr/local ./usr/local/lib 
> > > ./usr/local/lib/pkgconfig 
> > > ./usr/local/lib/pkgconfig/microsoft.scripting.metadata.pc
> > > ./usr/local/lib/pkgconfig/microsoft.scripting.core.pc
> > > ./usr/local/lib/pkgconfig/microsoft.dynamic.pc
> > > ./usr/local/lib/pkgconfig/microsoft.scripting.pc
> > > 
> > > still lots of work to do,   but hopefully you enjoy.
> > > 
> > > Alistair.
> > > _______________________________________________
> > > Ironruby-core mailing list
> > > Ironruby-core@rubyforge.org
> > > http://rubyforge.org/mailman/listinfo/ironruby-core
> 
> _______________________________________________
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> 
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