breautek commented on issue #1510:
URL: 
https://github.com/apache/cordova-android/issues/1510#issuecomment-1290907498

   I think it's sufficient to say that delaying the splashscreen indeed counts 
towards ANR.
   
   I'm not certain if there is a way around this either. It sounds like using 
the splashscreen as your loading view is not a good solution anymore with 
Google's splashscreen.
   
   > Hard code the splash screen to hide after 1 second and just show some 
other kind of intermediate loading screen? It seems weird that we have to 
essentially reimplement the splash screen just to fix some metrics...
   
   Quite frankly, Google's own example in their documentation does just this. 
See [Figure 
1](https://developer.android.com/develop/ui/views/launch/splash-screen) where 
app launch shows the Gmail splashscreen, then proceeds with a dummy "loading" 
screen with placeholder labels.
   
   In a context of loading game assets, the UI placeholder style may not make 
much sense, but the point here is to signal feedback to the user that something 
is indeed happening. So for games that spends time loading game assets for 
example may use a screen with a progress bar, showing that something is 
actually happening.
   


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