breautek commented on issue #1510: URL: https://github.com/apache/cordova-android/issues/1510#issuecomment-1290907498
I think it's sufficient to say that delaying the splashscreen indeed counts towards ANR. I'm not certain if there is a way around this either. It sounds like using the splashscreen as your loading view is not a good solution anymore with Google's splashscreen. > Hard code the splash screen to hide after 1 second and just show some other kind of intermediate loading screen? It seems weird that we have to essentially reimplement the splash screen just to fix some metrics... Quite frankly, Google's own example in their documentation does just this. See [Figure 1](https://developer.android.com/develop/ui/views/launch/splash-screen) where app launch shows the Gmail splashscreen, then proceeds with a dummy "loading" screen with placeholder labels. In a context of loading game assets, the UI placeholder style may not make much sense, but the point here is to signal feedback to the user that something is indeed happening. So for games that spends time loading game assets for example may use a screen with a progress bar, showing that something is actually happening. -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: [email protected] For queries about this service, please contact Infrastructure at: [email protected] --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
