As promised :-)

fully scale-able clock, any position, can change during runtime!
Animated movement of clock!

http://www.techtir.ie/forums/showthread.php?p=4084#post4084

tested on 18F4550

Change the DrawClockFace to use constants instead of variables to save
RAM.

second hand is automatically 2 pixels shorter than clockface radius
hour hand is automatically 1/2 size
Minute hand is automatically average of second hand and hour hand.
two of the hour squares lose a pixel, so maybe make second hand 3
pixel shorter.
You can make a x3 wide hour hand and x2 wide minute hand with some
thought.
Though it's more RAM, I think it's less code.
Hour hand now is nearest 1/4 hour rather than just on the hour as
before.

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