I read your notes in glcd_common.

glcd_write_char is not a requirement, it is optional. If
glcd_write_char is not created, pbp will be used.

--   * glcd_write_char(x,y,char): (proc) draw "char" at position
(x,y). Required by glcd_font.jal.
--     this is the main procedure used to display characters. If not
implemented, char-related features
--     won't be available (mainly font usage)


and GLCD_COLOR_BITS is  the number of bits required to hold all
colors. For example 16bit color = 65535 colors

I can edit it when I have time, I may have some other things to add.

Matt.

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