On Nov 19, 2007 2:42 PM, Michael Busch <[EMAIL PROTECTED]> wrote:
> Yonik Seeley wrote:
> >
> > Immutable implies that the user needs to do a new byte[] for every payload, 
> > yes?
> > It seems like this would be slower if payloads were common and faster
> > if very rare.
> >
>
> No, Payload has this ctr:
> public Payload(byte[] data, int offset, int length);
>
> So the same byte[] array can currently be used for multiple Payloads.

That's not immutable if I can change the bytes in the byte[] (and it's
legal to do so), since it will result in the value of other payload
objects changing.

-Yonik

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