I agree totally on this comment. We are trying to build application where 2D
and 3D has to be homogeneous. With Java 2D it is impossible today to project
a texture on a polygon that is itself submitted to animated transformations.
It is very astonishing that 2D is so slow while 3D graphics requiring so
much resources and is faster and faster.
The 2D graphics can be incorporated in the 3D vision of what is a scene.
The feasibility to port Java 2D on OGL is possible, and I think the only
problem for Sun can be development resources.
I VOTE FOR THAT.
Paul
> -----Original Message-----
> From: Thomas McKay [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, June 24, 1999 9:34 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA2D] 2d api w/ OGL
>
> I just returned from the Design Automation Conference (DAC) in New
> Orleans where I visited Sun's booth and chatted about Java performance.
> They had a Java3D demo there that was very impressive. When I asked why
> the 2D didn't have similar performance the answer I got was that 3D is
> built on top of OGL. I suggested that they provide an implementation of
> the 2D api on OGL as well. I'm not familiar with the 3D world in
> general and OGL in particular. Anyone have any thoughts on the
> feasibility of this? Perhaps performance-minded applications should use
> the 3D api for 2D as well? As always, though, what about other platform
> support?
>
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