I wouldn't necessarily vote for 2d implemented on top of OpenGL.
The J3D implementation is restricted to platforms
with OpenGL support -- eg no j3d for Solaris Intel, whereas j2d
is more universal?

But since we're talking about 2d and 3d integration/convergence...

On Tue, 29 Jun 1999, PHAM Bich Thuy MAGNET CNET/DIH/REN wrote:

> I also think that it would be great to have 2D and 3D homogeneous. I don't
> know if using the Java3D API for the 2D is the best solution. I've just
> heard, by several SUN sources, that they were trying to mix 2D and 3D. Does
> it means that we will have one API replacing the 2D and the 3D APIs ? How
> can the two different projects converge together if they have begun their
> work with different concepts ?

Here is somthing we'd like to use (and are currently working on):

The java.awt.geometry.Area object allows CAG to be performed.  We'd like
to `extrude' a CAG'd Area (with arbitrary polygons and holes) in the
Z-axis and feed the resulting surfaces into a Java 3D geometryInfo
for triangulation into a j3d.Shape3D

This kind of `convergence' would be very useful for many of the
`2.5D' CAD/CAM problems (eg PCB/MCM/IC design).

Nigel

=======================================================================
Nigel Whitaker, MINT Group (EDA, Express, EDIF, VHDL, PCBs/MCMs,
Design & Simulation...) Dept. Computer Science, University of Manchester
http://mint.cs.man.ac.uk  Tel: +44 161 275 6270  Fax: +44 161 275 6280

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