Sorry if this is a repeat (I haven't been following
this thread), but here is a URL which lists some
Java-OpenGL bindings.
http://www.opengl.org/Documentation/Implementations/Languages.html
I've heard good things about Magician, in particular.
As far as Sun not using OpenGL to keep from maintaining
2 APIs, it would be very possible for Sun to implement
the existing Java2D API on top of OpenGL, something
that many people on this list have asked for. I
believe Sun used OpenGL (and later Direct3D) for Java3D
because there is simply no way to get usable performance
in 3D without acceleration. For anyone needing
decent performance with 2D, the same holds, and so
until Sun offers Java2D which uses hardware acceleration,
we are stuck using the OpenGL bindings above.
--Andy
[EMAIL PROTECTED]
(206) 662-4943
> ----------
> From: Adrian Barnett[SMTP:[EMAIL PROTECTED]]
> Sent: Tuesday, November 30, 1999 1:28 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA2D] 2d api w/ OGL
>
> Thomas McKay wrote:
> >
> > I just returned from the Design Automation Conference (DAC) in New
> > Orleans where I visited Sun's booth and chatted about Java performance.
> > They had a Java3D demo there that was very impressive. When I asked why
> > the 2D didn't have similar performance the answer I got was that 3D is
> > built on top of OGL. I suggested that they provide an implementation of
> > the 2D api on OGL as well. I'm not familiar with the 3D world in
> > general and OGL in particular. Anyone have any thoughts on the
> > feasibility of this? Perhaps performance-minded applications should use
> > the 3D api for 2D as well? As always, though, what about other platform
> > support?
>
> OpenGL is a very powerful graphics API for both 2D and 3D. I guess
> Sun only used it for 3D because having two 2D APIs would cause
> confusion.
> However, you may well be able to use the 2D OpenGL functions through the
> 3D API anyway, as there is no real separation of them within OpenGL
> itself.
> Adrian Barnett
>
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