Ron \"I'm cool\" Petty wrote:
>
> Is the list always this dead? Im new and just wondering why I get like 1
> message a week.
>
> Thanks
> Ron
Well Ron, why not tell us what you're doing with Java2D? Any code you
need help with? Any example code you've written that you think is
\"cool\"?
As for me, If I ever get time I'm planning a IrfanView32 clone for fast
image viewing & manipulation that will allow open/save from remote
sources (FTP, HTTP/S, direct socket connect, etc). I'm also hoping to
work on a strategy or RTS game with an open-ended XML-based rules engine
and game framework that can be plugged into various graphics and
interface implementations (2D, 3D, HTML, SVG). Most of this is just for
fun and learning, and I'd probably set up a website and post the code as
I work on it.
That reminds me, has anyone done any work with Java and SVG together?
Is it worth trying to integrate them in any way? (ie, Java tools
outputting SVG, Applet/SVG interaction, or maybe Java
displaying/streaming SVG) Are there any early classlibs for SVG? SVG
is pretty new, and I really don't have any experience authoring Flash
(although I know what it can do), so I'm not sure if it's worth
investigating except from a website authoring perspective.
Anyone know of any simple tile-based rendering engine for games that
uses Java2D? Doesn't have to be isometric or anything - early
Ultima/Zelda style is fine. I had grabbed some code once from a guy
working on a Nethack clone that had a simple tile engine, but it was
pretty sad. If I could find a few, I could abstract out the common
features to put into the framework.
Thanks for listening Ron, and I hope you're happy to get some email.
Gerry
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