Thanks for the reply :)
Actually Im in college and Ive been doing java as a hobby since 96, never
had a class in it till this semester.  Me and some friends are trying to
make a tile/(insert buzzword) engine for java.  We know there is plenty
out there but were starting from scratch.  We are trying to make a version
of games like Starcraft using java.  Has anyone worked on such huge
projects... can java even hope of handling 2000+ images moving at once...?

Any help on this is good help :)
ron


On Wed, 1 Nov 2000, Gerry Giese wrote:

> Date: Wed, 1 Nov 2000 08:24:37 -0700
> From: Gerry Giese <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA2D] list traffic
>
> Ron \"I'm cool\" Petty wrote:
> >
> > Is the list always this dead?  Im new and just wondering why I get like 1
> > message a week.
> >
> > Thanks
> > Ron
>
> Well Ron, why not tell us what you're doing with Java2D?  Any code you
> need help with?  Any example code you've written that you think is
> \"cool\"?
>
> As for me, If I ever get time I'm planning a IrfanView32 clone  for fast
> image viewing & manipulation that will allow open/save from remote
> sources (FTP, HTTP/S, direct socket connect, etc).  I'm also hoping to
> work on a strategy or RTS game with an open-ended XML-based rules engine
> and game framework that can be plugged into various graphics and
> interface implementations (2D, 3D, HTML, SVG).  Most of this is just for
> fun and learning, and I'd probably set up a website and post the code as
> I work on it.
>
> That reminds me, has anyone done any work with Java and SVG together?
> Is it worth trying to integrate them in any way? (ie, Java tools
> outputting SVG, Applet/SVG interaction, or maybe Java
> displaying/streaming SVG)  Are there any early classlibs for SVG?  SVG
> is pretty new, and I really don't have any experience authoring Flash
> (although I know what it can do), so I'm not sure if it's worth
> investigating except from a website authoring perspective.
>
> Anyone know of any simple tile-based rendering engine for games that
> uses Java2D?  Doesn't have to be isometric or anything - early
> Ultima/Zelda style is fine.  I had grabbed some code once from a guy
> working on a Nethack clone that had a simple tile engine, but it was
> pretty sad.  If I could find a few, I could abstract out the common
> features to put into the framework.
>
> Thanks for listening Ron, and I hope you're happy to get some email.
>
> Gerry
> [EMAIL PROTECTED]
>
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