Gerry Giese wrote :
> That reminds me, has anyone done any work with Java and SVG together?
No, but I've used the Java2D 'shape' class, and it's a perfect abstraction
for SVG..
The SVG classes are available @ http://www.sun.com/xml/developers/2d-svg/
Also note that the principal author, Vincent Hardy has written the best Java
2D book on the market and has been known to occasionally surf this list.. so
I'd expect a lot.. :)
> Is it worth trying to integrate them in any way? (ie, Java tools
> outputting SVG, Applet/SVG interaction, or maybe Java
> displaying/streaming SVG) Are there any early classlibs for SVG? SVG
> is pretty new, and I really don't have any experience authoring Flash
> (although I know what it can do), so I'm not sure if it's worth
> investigating except from a website authoring perspective.
I'd say go for it... SVG and related tech is truely the future. If you're
looking for animation, you'll have to look at SMIL and SVG animation
extensions as well. Yay open standards...
> Anyone know of any simple tile-based rendering engine for games that
> uses Java2D? Doesn't have to be isometric or anything - early
> Ultima/Zelda style is fine.
You know, it would be cool for sun to open up a java2d-games-devel list or
something.. Or maybe it'd make sense to open up a webforum somewhere else. I
know there are some cool Java games on www.sourceforge.net , but I haven't
had a chance to check them for useful, abstracted code..
Although I've been busy, I do have plan to create a cool networked bomberman
clone. I've got the network code from an earlier project, but I haven't had
time to look at bit blitting, efficient particle effects (the ones I did
were painfully slow on anything less than a p2-350) or collision detection.
In the meantime, keep this list posted if you find/create anything of note.
Regards,
Ivar Vasara
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