Hi everybody,

I'm rotating a BufferedImage (which I first create by drawing various strings into it) 
full circle in order to get an animation. This works pretty fine except the animation 
seems to hang every X-steps for a short moment?! The image is not too big (300x300 
RGB) and no other processes are running at the same time. I set the RenderingHints to 
Quality, but even on the default rendering setting the problem persists.

It seems as if the graphics.rotate() runs into a problem every X-loops of the 
animation, as if some unfinished data processing would accumulate.... but I have no 
idea what this could be. Or is it just my machine?

I'm using jdk 1.4.0 on a PC Laptop Pentium III 800 Mhz 128 RAM

Anyone has any idea where the problem hides?

Thanks for any suggestions
joerg

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