Hi everybody, I'm rotating a BufferedImage (which I first create by drawing various strings into it) full circle in order to get an animation. This works pretty fine except the animation seems to hang every X-steps for a short moment?! The image is not too big (300x300 RGB) and no other processes are running at the same time. I set the RenderingHints to Quality, but even on the default rendering setting the problem persists.
It seems as if the graphics.rotate() runs into a problem every X-loops of the animation, as if some unfinished data processing would accumulate.... but I have no idea what this could be. Or is it just my machine? I'm using jdk 1.4.0 on a PC Laptop Pentium III 800 Mhz 128 RAM Anyone has any idea where the problem hides? Thanks for any suggestions joerg =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
