It might be a memory problem. Freeing memeory, or paging memory. Try doing the animation on a computer with more ram or do less steps in the animation. If the problem persists, then you know its a memory constraint.
J�rg M�ller wrote: > Hi everybody, > > I'm rotating a BufferedImage (which I first create by drawing various strings into >it) full circle in order to get an animation. This works pretty fine except the >animation seems to hang every X-steps for a short moment?! The image is not too big >(300x300 RGB) and no other processes are running at the same time. I set the >RenderingHints to Quality, but even on the default rendering setting the problem >persists. > > It seems as if the graphics.rotate() runs into a problem every X-loops of the >animation, as if some unfinished data processing would accumulate.... but I have no >idea what this could be. Or is it just my machine? > > I'm using jdk 1.4.0 on a PC Laptop Pentium III 800 Mhz 128 RAM > > Anyone has any idea where the problem hides? > > Thanks for any suggestions > joerg > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA2D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
