It might be a memory problem. Freeing memeory, or paging memory. Try
doing the animation on a computer with more ram or do less steps in the
animation. If the problem persists, then you know its a memory constraint.

J�rg M�ller wrote:
> Hi everybody,
>
> I'm rotating a BufferedImage (which I first create by drawing various strings into 
>it) full circle in order to get an animation. This works pretty fine except the 
>animation seems to hang every X-steps for a short moment?! The image is not too big 
>(300x300 RGB) and no other processes are running at the same time. I set the 
>RenderingHints to Quality, but even on the default rendering setting the problem 
>persists.
>
> It seems as if the graphics.rotate() runs into a problem every X-loops of the 
>animation, as if some unfinished data processing would accumulate.... but I have no 
>idea what this could be. Or is it just my machine?
>
> I'm using jdk 1.4.0 on a PC Laptop Pentium III 800 Mhz 128 RAM
>
> Anyone has any idea where the problem hides?
>
> Thanks for any suggestions
> joerg
>
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