Hi Chris, Thanks very much for your reply.
"You can pass int parameters to either of the Float or Double constructors ..." You're right, although I thought you'd have to cast the values first? "As for your second question ..." Without anti-aliasing, I see no difference between a rectangle at 0 and one at 0.99 (the x coordinate) (this is true with anti-aliasing turned on as well, but I assume it's because there are no curved areas). I do, however, notice a change with an ellipse, as you mentioned. There's a difference in rendering between an ellipse positioned at 0 and one at 0.49. Is it because the non-integer coordinates affect the result of calculating the position of the pixels within the arcs of the ellipse? If this is true, then surely regular rectangles and lines would not be affected by non-integer coordinates, unless perhaps they were transformed? In other words, shapes are rendered at integer locations, but the rounding can be affected by the calculation of curves and transformations? But then why would you choose to render a shape at a non-integer location in the first place? I hope I'm not making a fool of myself here. It also brings another question to my mind -- When should you use the float constructors, and when should you use the double constructors? I assume double is more precise, but uses more memory? Would it be used where accuracy is important, such as in CAD applications? "The drawRect(), fillRect(), etc methods on the Graphics class are still your best bet ..." OK, but this assumes you wish to position a shape in an integer location only? *sigh* Maybe I should just forget about understanding this stuff. "On Tiger, you pretty much have no choice but to use the two-pass technique you describe ..." Actually, my technique is (clip, fillR, fillR, reset clip, drawRR) (5 steps, as apposed to 6). "The behavior you're seeing where the corners are clipped off is caused by slight differences between the clip region and the way the rounded rect shape is stroked ..." Yeah, I think some of the anti-aliasing of the stroke is being rendered outside of the clip. "1. Don't use drawRoundRect() to draw one-pixel tall horizontal lines." Hmmm ... I never did that? Or are you joking? Anyway, thanks again. Regards, D. [Message sent by forum member 'dodger' (dodger)] http://forums.java.net/jive/thread.jspa?messageID=115718 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".