Hi, I am developing in my freetime a 3D engine with JOGL and what I try is to render swing components on top of the heavyweight Canvas. This would be a realy good debugging solution and it would simplify the development of HUDs enormously because everything is already shipped with swing ;-). All I need is a BufferedImage of the JComponents, I could paint the components explicitly but I would never see mouse rollover animations or get any key/mouse events because I cant add the JComponents to the Canvas.
It would be realy cool if i could stay with the swing painting pipeline and get a Image as result, I could map the Image as texture to any shape I want in future. hope someone can give me a hint [Message sent by forum member 'bienator' (bienator)] http://forums.java.net/jive/thread.jspa?messageID=154722 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".