Along these same lines, if we use JComponent.setDoubleBuffered(true),
it would be really useful if there were a way to get a BufferedImage or
even just Image of that JComponent. -- Russell [EMAIL PROTECTED] wrote: Hi Dmitri, I already know from the Interoperability between Java2D and JOGL. But thats not exactly what I want ;-)I dont need a visual representation of a Swing component I only need a Image of it. The trick is to let Swing paint into the Image instead of the Frame. As I said I could invoke paintComponent() explicitly but I would never see events like mouse rollover or I even could not edit a TextField. After I have a Image I could map it as texture anywere in the 3d world I like - I just need to transform the mouse coords... but thats step 2 in step 1 I will render it into a polygone with the same size and location as it would be painted by default. [Message sent by forum member 'bienator' (bienator)] http://forums.java.net/jive/thread.jspa?messageID=154875 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". |
- [JAVA2D] rendering swing components in 3D java2d
- Re: [JAVA2D] rendering swing components in 3D Dmitri Trembovetski
- Re: [JAVA2D] rendering swing components in 3D java2d
- Re: [JAVA2D] rendering swing components i... Russell East
- Re: [JAVA2D] rendering swing components i... java2d