Hi Dmitri,

I already know from the Interoperability between Java2D and JOGL. But thats not 
exactly what I want ;-)

I dont need a visual representation of a Swing component I only need a Image of 
it. The trick is to let Swing paint into the Image instead of the Frame. As I 
said I could invoke paintComponent() explicitly but I would never see events 
like mouse rollover or I even could not edit a TextField.

After I have a Image I could map it as texture anywere in the 3d world I like - 
I just need to transform the mouse coords... but thats step 2 in step 1 I will 
render it into a polygone with the same size and location as it would be 
painted by default.
[Message sent by forum member 'bienator' (bienator)]

http://forums.java.net/jive/thread.jspa?messageID=154875

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