Bloody heck!
I completely forgot about the Actor code.
8. Actor code. Client side code to handle actors in
the 3D environment.
ed
--- Ice Bone <[EMAIL PROTECTED]> wrote:
> Well I definitely am working on a MMORPG right now.
> I
> seriously doubt it'll ever make anything like a
> profit
> but it'll be interesting to do, and it'll provide a
> decent resume tool as well. My MMORPG effort is
> being
> directed to a game I'm calling RuneWar and I'm just
> setting up the web site. Don't bother going to the
> website. It's not up yet.
>
> *shrug*
>
> So what elements are required by a MMORPG that would
> be needed regardless of playing style or
> requirements?
> What systems are required?
>
> 1. AI Server(s) to control mob behavior. This AI
> server should be able to mimic emotions, virtues and
> vices. This server might be a linux beowulf or some
> other parallel processing scheme.
>
> 2. Secure and robust UDP/IP networking code that can
> handle 10%-30% packet loss with a max bandwidth
> that'll work on at least a 56K modem but should be
> adaptable for higher bandwidths. This code should
> be
> able to subdivide the bandwidth into specific
> amounts
> so that different objects could be intermixed into a
> single packet.
>
> 3. Server side world geometery server that can
> ensure
> that all relevant clients have the same terrain
> geometeries.
>
> 4. Database backend (I'm using Oracle as I'm an
> Oracle
> developer) that'll be fast enough, and robust
> enough,
> to handle the multitude of objects.
>
> 5. Player, Builder, GameMaster and God clients for
> the
> game. Possibly all based off the Player client with
> additional classes included to allow for specific
> powers/abilities.
>
> 6. Speech server which would accept compressed
> speech
> (compressed by the DSP of the client sound card) and
> then intermix all speech within a localized area and
> then route this mixed audio back to the appropriate
> clients.
>
> 7. Other stuff. This might be more code that is
> specific to each implementation. For me this would
> include JavaSpaces, Aglets, JNI, JDBC and other
> "stuff".
>
> Any more ideas anyone?
>
> ed
>
> PS I noticed the "Starfire Research". Was it
> something to do with the paper & pencil game?
>
> --- John Wright <[EMAIL PROTECTED]> wrote:
> > Since there are so many of us wishing to design a
> > MMORPG I think I'll
> > take it upon myself to try and organize us.
> Perhaps
> > we can each
> > contribute code to a common shared pool from which
> > we can each customize
> > our own game.
> >
> > So speak up if you'd like to be included as a
> member
> > of this group.
> >
> > As for a target platform I'm aiming for systems at
> > least as powerful as
> > an Athlon 800 Mhz with at least a GeForce video
> card
> > and 128 Meg
> > memory. This might be a bit on the low end.
> >
> > - John Wright
> > Starfire Research
>
>
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