If you use standard RMI/TCP constructs the way they are typically applied in
Java, then
yes your going to start seeing problems around 200-300 players.

Because of that, you have to use communication pools and timeslice objects
in accordingly, while trying to provide for a QoS type system for key events
(which in my experience is really needed for combat and movement, and is a
huge bonus.).

Edward Becker


----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 02, 2000 12:59 PM
Subject: Re: [JAVA3D] MMORPG


> Good clarifications.
>
> Yes, many players don't realize that each "server" is actually many
> servers.  Last fall 175 to 200 players could crash a "zone", Verant
> seems to have beefed up the servers as the performance has become much
> better and I've seen other reports of a zone having 300+ players.
>
> This brings up a point of interest for me.  I read Java Developers
> Journal somewhere that Java couldn't support more than about 200 clients
> (if you are designing your server such that each client gets a separate
> server thread).  Is this true?  And if so this is one of the issues I'd
> like to address in our group.
>
> Again this is getting away from Java 3D specifically.  Could someone
> from Sun comment on just how much of this "off topic" information they
> are willing to tolerate?
>
> I have thirteen people signed up so far, they seem to be pouring into my
> mailbox by the hour.
>
> - John Wright
> Starfire Research
>
> Steve Pietrowicz wrote:
> >
> > >Each world server is divided up into areas called "zones".  Each zone
can
> > >support approx. 250 players before it crashes.
> >
> > Believe it or not, Greater Faydark had 350 people in it when the new
server
> > came up.   I wouldn't have wanted to be around that!
> > :-)
> >
> > >A player can move their
> > >character from zone to zone within their world servers, but can never
> > >(unless Verant/Sony decides to "split" a server) move a character from
one
> > >server to another.  If a player wants to play on a different server,
they
> > >have to create a new character on that other server.  And each player
is
> > >allowed to have 8 characters per server.
> >
> > One more addition:    Each "server" is actually a cluster of machines,
not
> > just one.
> >
> > >Corysia Taware
> > >Druid of the 29th Circle, Karana
> > >http://www.chilipepper.com/moonshadows/bios/corysia.html
> > >
> > >
> > >----- Original Message -----
> > >From: "John Wright" <[EMAIL PROTECTED]>
> > >To: <[EMAIL PROTECTED]>
> > >Sent: Monday, October 02, 2000 8:20 AM
> > >Subject: [JAVA3D] MMORPG
> > >
> > >
> > > > Fred... MMORPG means "Massively Multiplayer Online Role Playing
Game".
> > > > In essence it's a game where hundreds or thousands (or in the case
of
> > > > Everquest 200,000+) players all interact in a common virtual world.
> > > >
> > >
> > >
> > >
> > >__________________________________________________
> > >Do You Yahoo!?
> > >Talk to your friends online with Yahoo! Messenger.
> > >http://im.yahoo.com
> > >
> >
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to
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> >
> >
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>
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