Hi Kelvin > The transparency value as specified by the TransparencyAttritbues > object is ignored for RGBA rasters. The transparency value should > be combined with the alpha value in the raster or geometry object > to produce the final alpha value used in blending. This is > bug 4401323 - Transparency value ignored for RGBA rasters > in v1.2.1_03 which got fixed in v1.3 beta1. That's why > you see the behavior.
Hmm I still don't see the connection between my problems and your description. Just to make things clear again. I've set an ImageComponent2D as background and as soon as I write something to the alphaRaster of the BufferedImage which is contained in the ImageComponent2D it completly disappears and isn't rendered at all. Same goes for Textures on Objects. And in both cases I don't have a transparencyAttributes NodeComponent. And I'm using J3D1.3beta1 EOF, J.D. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
