And of course...the attachment!

Oh yea.  As I started thinking about sending
the attachments, I realized that I might have
to send the video .mov which made me realize
that I wasn't really addressing the question
with the example.  Still I am sending it
anyway because it does raise a somewhat
relevent question.

If you go to the JMF docs there is are
a number of classes for dealing with
video data.  I was wondering/proposing
this as a way to deal with dynamic textures-
for example-there is

javax.media.protocol.DataSource

This could be a nice way to handle textures
but I am not sure.  This really depends
on the application.

Anybody care to complement on that as an overall
approach?

Alex
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Alex Terrazas
Sent: Monday, January 21, 2002 6:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Dynamic Textures?


I am working on a JMFTexture2D class that
implements VideoRenderer.  This seems to
be a good thread mechanism.  You can do
whatever image/texture things you wish
to do within the process() method that
you have to implement from VideoRenderer-
you may have to hack to get it going but
maybe not.

Then you implement a TrackControl in the
application.  I supposed one could write
a Behavior to control the Track based on
proximity.  How do you want to control
the texturing?

Alex



-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten
Sent: Monday, January 21, 2002 2:37 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Dynamic Textures?


Hi

I am not sure if this has been asked before (could be) but
how are you people handling dynamic textures? The only way
I've found at all right now is to create a new ImageComponent2D
and a new Texture2D each time I change the BufferedImage of a
Texture. I don't think this is neither fast nor memory low bandwith.
I even tried it with the new ImageComponent2D.Updater (in J3D1.3b1)
but I'm not sure how this should actually work, when I tried it I
only get the first update and than the texture will stay the same
till the end of time. Anyone out there who got that thing
working correctly or who got a better solution?

Help would be really appreciated. Thanks!

EOF,
  J.D.

--
Explore SRT with the help of Java3D
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