And of course...the attachment! Oh yea. As I started thinking about sending the attachments, I realized that I might have to send the video .mov which made me realize that I wasn't really addressing the question with the example. Still I am sending it anyway because it does raise a somewhat relevent question.
If you go to the JMF docs there is are a number of classes for dealing with video data. I was wondering/proposing this as a way to deal with dynamic textures- for example-there is javax.media.protocol.DataSource This could be a nice way to handle textures but I am not sure. This really depends on the application. Anybody care to complement on that as an overall approach? Alex -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Alex Terrazas Sent: Monday, January 21, 2002 6:23 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Dynamic Textures? I am working on a JMFTexture2D class that implements VideoRenderer. This seems to be a good thread mechanism. You can do whatever image/texture things you wish to do within the process() method that you have to implement from VideoRenderer- you may have to hack to get it going but maybe not. Then you implement a TrackControl in the application. I supposed one could write a Behavior to control the Track based on proximity. How do you want to control the texturing? Alex -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten Sent: Monday, January 21, 2002 2:37 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Dynamic Textures? Hi I am not sure if this has been asked before (could be) but how are you people handling dynamic textures? The only way I've found at all right now is to create a new ImageComponent2D and a new Texture2D each time I change the BufferedImage of a Texture. I don't think this is neither fast nor memory low bandwith. I even tried it with the new ImageComponent2D.Updater (in J3D1.3b1) but I'm not sure how this should actually work, when I tried it I only get the first update and than the texture will stay the same till the end of time. Anyone out there who got that thing working correctly or who got a better solution? Help would be really appreciated. Thanks! EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
AnimatedTextureJ3D.java
Description: Binary data
JMFTexture2D.java
Description: Binary data
