I am working on a JMFTexture2D class that
implements VideoRenderer.  This seems to
be a good thread mechanism.  You can do
whatever image/texture things you wish
to do within the process() method that
you have to implement from VideoRenderer-
you may have to hack to get it going but
maybe not.

Then you implement a TrackControl in the
application.  I supposed one could write
a Behavior to control the Track based on
proximity.  How do you want to control
the texture?

Alex



-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim Diepstraten
Sent: Monday, January 21, 2002 2:37 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Dynamic Textures?


Hi

I am not sure if this has been asked before (could be) but
how are you people handling dynamic textures? The only way
I've found at all right now is to create a new ImageComponent2D
and a new Texture2D each time I change the BufferedImage of a
Texture. I don't think this is neither fast nor memory low bandwith.
I even tried it with the new ImageComponent2D.Updater (in J3D1.3b1)
but I'm not sure how this should actually work, when I tried it I
only get the first update and than the texture will stay the same
till the end of time. Anyone out there who got that thing
working correctly or who got a better solution?

Help would be really appreciated. Thanks!

EOF,
  J.D.

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