'jw' makes a **very** interesting point.
Is this a built-in problem that 'no one wants to talk about', or is there
some tweak or technique or 'magic' that is able to mitigate the 'fact of
life' existence of garbage collection that is known only to some
(particularly those who **never** mention this as a problem)?
-----Original Message-----
From: jw <[EMAIL PROTECTED]>
To: java3d interest-group <[EMAIL PROTECTED]>
Date: Monday, January 18, 1999 1:43 PM
Subject: [java3d] Garbage Collector !
>Okay-- I did not read ALL the messages in detail (and who would).But it
>seems to me that next to none of the Java3D users botherwith those nasty
>'stopovers', which an animated scene has to doin order to let the
>GARBAGE collector do it's job !
>Or has everyone Xeon systems with perfect OpenGL accelleration ?
>
>My 333Mhz + TNT just doesn't make these stops go away, visually that
>is...So, if there is no 'official clean' way to get rid of the garbage
>collector while rendering (other than some JIT-JVMPI-who-knows
>-what-native-call-scheme), I simply can't accept Java 3D 1.1 as a 3D API
>for professional real-time 3D applications !
>I guess, one has to wait for the GigaHz CPU, a change in the GC scheme or
>get visually annoyed while watching the flickering 3D-scenes.
>I also wonder if similar stops are also visible in the Java 2D API(when
>animating of course) !?
>"java -Xnoclassgc [Class]" won't help either.
>If there IS a way to get around the GC, please call me stupid and post
>that information to the interest group (and the GC-off-switch too).
>
>jwin
>
>
>
>
>
>=====================================================================
>To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
>Java 3D Home Page: http://java.sun.com/products/java-media/3D/
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/