Thanks Mats, your mail got it right-- decrease your burn rate as much as 
possible, get a better GC if one is available for your platform and call 
System.gc() whenever you know it is a good time (like just before starting an 
animation).

It looks like J3D may have a problem with burning memory.  Try running 
HelloUniverse with -verbose:gc. It gc's every 2-3 seconds on my system.  I'll 
look into this and file a bug if I can isolate it.

Thanks for pushing on this issue folks-- hopefully we will be able to improve it 
on the J3D end also. 

Stay Tuned, 

Doug Gehringer
Sun Microsystems 



=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to