Would calling the gc each frame an option. many calls to the gc may
limit the amount of work it has to do and so spread the delay.

just a thought

Doug Gehringer wrote:
> 
> Thanks Mats, your mail got it right-- decrease your burn rate as much as
> possible, get a better GC if one is available for your platform and call
> System.gc() whenever you know it is a good time (like just before starting an
> animation).
> 
> It looks like J3D may have a problem with burning memory.  Try running
> HelloUniverse with -verbose:gc. It gc's every 2-3 seconds on my system.  I'll
> look into this and file a bug if I can isolate it.
> 
> Thanks for pushing on this issue folks-- hopefully we will be able to improve it
> on the J3D end also.
> 
> Stay Tuned,
> 
> Doug Gehringer
> Sun Microsystems
> 
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-- 
http://www.thedeep.demon.co.uk/craig

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