All,

Things just got even stranger! I modified the initial size of the Frame from:

new MainFrame( new PlatformTest(), m_kWidth, m_kHeight );

to

new MainFrame( new PlatformTest(), (int) (m_kWidth * 3.5), (int) (m_kHeight * 1.1) );

Where:

static final int m_kWidth = 256;
static final int m_kHeight = 256;

[Yes, this really was the *ONLY* change].

Now the QuadArray tiles do not disappear when 0,0,0 is not in view but flash ON and 
OFF horribly instead! I'm starting to doubt my sanity... What on earth has the initial 
Frame size got to do with anything!!

Sincerely,

Daniel Selman


[EMAIL PROTECTED]
http://www.tornadolabs.com

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